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01_3D-Druck/blender/nano-banana-prompts.md
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01_3D-Druck/blender/nano-banana-prompts.md
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# Nano-Banana-Prompts — RACI-Board (Referenzbilder für Meshy)
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Zweck: in **Gemini Nano Banana 2** **saubere, isolierte** Referenzbilder des RACI-Boards
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erzeugen → in **Meshy** (Image-to-3D) übertragen. Wichtig für Meshy: **nur das Objekt**,
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plain Hintergrund, **leeres** Board (keine Figuren/Karte), klare Geometrie.
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Workflow: Nano Banana (Look/Form) → Meshy GLB → **CAD-Finisher** schneidet die exakten
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Passungen (Chip Ø40,6 · Sockel Ø25,3 · Kartenschlitz) + scharfe Labels rein (siehe
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`README.md` / `raci-board.py` für die Maße).
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> Hinweis: Bildmodelle verzählen Sockel gern und vermatschen Text. Nano Banana liefert
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> **Form & Look**; **Präzision** (Maße, scharfe Schrift) kommt im CAD-Finisher.
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---
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## Bausteine (in jeden Prompt kopieren)
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### A) Stil-/Isolations-Block (immer voranstellen)
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```
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Single isolated 3D-printable board-game part, centered, filling ~80% of the frame, on a seamless plain light-grey studio backdrop. NOTHING else in the scene: no table, no miniatures, no cards, no dice, no hands, no text overlays, no logos, no props, no environment, no strong reflections. Soft even studio lighting, minimal soft contact shadow only. Near-orthographic lens for accurate proportions. Matte single-color blue plastic (#2f80c9). Clean, precise, CAD-like surfaces with crisp edges.
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```
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### B1) Objekt-Block — MIT Beschriftung
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```
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The object is a single ROUND flat disc board, ~180 mm diameter, ~12 mm thick, with a softly chamfered rim. In the EXACT CENTER: one large recessed circular well (~40 mm) for a round token; the word "DESIGN" is engraved on the FLOOR of this central well, centered inside it (and nowhere else). Around the center: ONE ring of ten shallow identical circular sockets, grouped into FOUR sectors separated by clear empty gaps — 3, 1, 4 and 2 sockets (total 10). The TOP edge has an upright thin rectangular CARD-HOLDER SLOT (empty, slightly tilted back); the single ACCOUNTABLE socket sits at the top, its label engraved directly BELOW the card-holder slot. All FOUR sector labels — RESPONSIBLE, ACCOUNTABLE, CONSULTED, INFORMED — engraved in the SAME small, subtle font size, each near its own sector. No other text anywhere. Empty board: no tokens, no figures, no card inserted.
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```
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### B2) Objekt-Block — TEXTFREI (für Meshy; Schriften später im CAD)
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```
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The object is a single ROUND flat disc board, ~180 mm diameter, ~12 mm thick, with a softly chamfered rim. In the EXACT CENTER: one large recessed circular well (~40 mm) for a round token, completely smooth and blank inside. Around the center: ONE ring of ten shallow identical circular sockets, grouped into FOUR sectors separated by clear empty gaps — 3, 1, 4 and 2 sockets (total 10). The TOP edge has an upright thin rectangular CARD-HOLDER SLOT (empty, slightly tilted back). Absolutely NO text, NO letters, NO numbers, NO engraved words or symbols anywhere — all surfaces completely blank. Empty board: no tokens, no figures, no card inserted.
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```
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### Kamera-Zeilen (eine anhängen)
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- **Hero 3/4:** `Camera: three-quarter view from front-right, ~35° elevated, showing the face, the ring of sockets, the central well, and the upright card-holder slot at the back.`
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- **Top-down:** `Camera: exact top-down orthographic view, disc perfectly centered, all ten sockets, the four sector gaps and central well clearly visible.`
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- **Front, niedrig:** `Camera: near eye-level front view with slight downward tilt, to show rim thickness, chamfer, and the upright card-holder profile.`
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- **Rück-3/4:** `Camera: three-quarter from back-right, to show the card-holder slot from behind.`
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---
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## Tipps
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- **Konsistenz:** Erst Hero generieren; für weitere Ansichten das Hero-Bild als Referenz
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mitgeben + „*same exact object, identical design/proportions/colors, plain background,
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only change the camera angle to …*".
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- **Isolation verschärfen** (falls Würfel/Karten/Tisch auftauchen): „*pure empty background,
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the object only*".
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- **Text unterdrücken** (B2): „*no typography, no writing of any kind; smooth blank surfaces only*".
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- **Meshy:** Single-Image → Hero; Multi-Image → Hero + Top-down (+ Front/Rück), alle gleiches
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Objekt/Maßstab. Export als **GLB**.
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