diff --git a/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc b/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc index 4346b4e..eeb29da 100644 Binary files a/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc and b/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc differ diff --git a/01_3D-Druck/blender/raci-board.py b/01_3D-Druck/blender/raci-board.py index 824d2fc..2fe2bdf 100644 --- a/01_3D-Druck/blender/raci-board.py +++ b/01_3D-Druck/blender/raci-board.py @@ -1,44 +1,50 @@ -# RACI-Konsolen-Board — Blender-Generator (bpy) -# SLC-Workshop Tabletop · Einheiten: 1 Blender-Unit = 1 mm -# Baut das Board parametrisch mit gefasten Kanten (Bevel), Mulden, Sektoren, -# gravierten Labels, Action-Card-Steckschlitz; rendert eine Vorschau und -# exportiert eine STL. Startgeruest v1 — in Blender 4.x getestet gegen die API, -# einzelne Schritte sind per try/except abgesichert (Labels optional). -# -# Lauf: Blender -> Scripting -> Open -> Run ODER blender -b -P raci-board.py +# RACI-Konsolen-Board (rund) — Blender-Generator (bpy) · v2 +# SLC-Workshop Tabletop · 1 Blender-Unit = 1 mm +# Runde Puck-Flaeche, zentrale Acryl-Chip-Mulde (Ø40), 10 Sockel in 4 RACI-Sektoren +# (R3 A1 C4 I2), gleich grosse Sektor-Woerter tangential um die Sockel, Kartenhalter +# oben (Aussparung), Phasenname (DESIGN) unten im Innenkreis, Design-Blau. +# Lauf: Scripting -> Open -> Run | blender -b -P raci-board.py -import bpy, bmesh, math, os -from mathutils import Vector +import bpy, math, os # ----------------------------- Parameter (mm) ----------------------------- -BOARD_W, BOARD_D, BASE_H = 210.0, 210.0, 10.0 -EDGE_BEVEL, EDGE_SEG = 1.4, 4 +R_BOARD, BASE_H = 90.0, 12.0 +EDGE_BEVEL, EDGE_SEG = 1.6, 4 -DIAL_CX, DIAL_CY = 0.0, -15.0 -CHIP_D, CHIP_DEP = 40.6, 1.8 # Acryl-Chip Ø40 x 2 mm -NOTCH_D = 12.0 +CHIP_D, CHIP_DEP = 40.6, 1.8 # Acryl-Chip Ø40 x 2 mm +NOTCH_D = 12.0 +SOCK_D, SOCK_DEP = 25.3, 1.5 # Figuren-Sockel Ø24,5 +SOCK_LEAD = 0.6 +RING_R = 64.0 -SOCK_D, SOCK_DEP = 25.3, 1.5 # Figuren-Sockel Ø24,5 -RING_R = 48.0 -N_SOCK = 10 # Winkel ab oben (90°), 36°-Teilung -RIDGE_H, RIDGE_W = 2.6, 3.2 -DIVIDERS = [72, -72, -144, 108] -# Sektor-Mitten (fuer grosse Buchstaben) R3 A1 C4 I2 -LETTERS = [(90, "A"), (0, "C"), (-108, "I"), (162, "R")] +PHASE_NAME = "DESIGN" +PHASE_COLOR = (0.184, 0.502, 0.788, 1) # #2f80c9 Design-Blau -CARD_CY = 78.0 -CARD_BW, CARD_BD, CARD_BH = 84.0, 22.0, 16.0 +# Sektoren: Name, Wort-Mittenwinkel, Sockel-Winkel (Grad, 90=oben). Top frei fuer Karte. +SECTORS = [ + ("RESPONSIBLE", 165, [135, 165, 195]), + ("ACCOUNTABLE", 50, [50]), + ("CONSULTED", -20, [25, -5, -35, -65]), + ("INFORMED", -110, [-95, -125]), +] +DIVIDERS = [37.5, -80, -145] # Grenzen zwischen Sektoren (nicht im Karten-Spalt) +RIDGE_H, RIDGE_W = 2.6, 3.4 + +WORD_SIZE, WORD_DEP = 5.0, 0.8 +WORD_R = RING_R + SOCK_D/2 + 9 # ausserhalb der Sockel +DESIGN_SIZE, DESIGN_DEP = 9.0, 1.0 +DESIGN_POS = (0, -38) # unten im Innenkreis, gegenueber Kartenhalter + +CARD_CY, CARD_BW, CARD_BD, CARD_BH = 70.0, 76.0, 20.0, 16.0 SLOT_W, SLOT_T, SLOT_TILT = 63.0, 4.0, 12.0 -LET_SIZE, LET_DEP = 11.0, 1.0 -WORD_SIZE, WORD_DEP = 5.0, 0.8 TOP = BASE_H def _outdir(): - d = os.path.dirname(bpy.data.filepath) # gesetzt, wenn .blend gespeichert + d = os.path.dirname(bpy.data.filepath) if d: return d try: return os.path.dirname(os.path.abspath(__file__)) - except NameError: return os.path.expanduser("~") # Fallback: Benutzerordner + except NameError: return os.path.expanduser("~") HERE = _outdir() STL_OUT = os.path.join(HERE, "raci-board.stl") PNG_OUT = os.path.join(HERE, "raci_preview.png") @@ -46,8 +52,7 @@ print("Ausgabe-Ordner:", HERE) # ----------------------------- Helfer ----------------------------- def clear_scene(): - bpy.ops.object.select_all(action='SELECT') - bpy.ops.object.delete(use_global=False) + bpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete(use_global=False) for blk in (bpy.data.meshes, bpy.data.materials, bpy.data.curves): for d in list(blk): if d.users == 0: blk.remove(d) @@ -55,16 +60,14 @@ def clear_scene(): def cube(sx, sy, sz, loc): bpy.ops.mesh.primitive_cube_add(size=1, location=loc) o = bpy.context.object; o.scale = (sx, sy, sz) - bpy.ops.object.transform_apply(scale=True) - return o + bpy.ops.object.transform_apply(scale=True); return o def cyl(d, h, loc, verts=96): bpy.ops.mesh.primitive_cylinder_add(radius=d/2.0, depth=h, location=loc, vertices=verts) return bpy.context.object def boolean(obj, tool, op='DIFFERENCE'): - m = obj.modifiers.new("bool", 'BOOLEAN'); m.operation = op - m.object = tool + m = obj.modifiers.new("bool", 'BOOLEAN'); m.operation = op; m.object = tool try: m.solver = 'EXACT' except Exception: pass bpy.context.view_layer.objects.active = obj @@ -72,145 +75,115 @@ def boolean(obj, tool, op='DIFFERENCE'): bpy.data.objects.remove(tool, do_unlink=True) def apply_bevel(obj, width=EDGE_BEVEL, seg=EDGE_SEG, ang=30): - m = obj.modifiers.new("bevel", 'BEVEL') - m.width = width; m.segments = seg + m = obj.modifiers.new("bevel", 'BEVEL'); m.width = width; m.segments = seg m.limit_method = 'ANGLE'; m.angle_limit = math.radians(ang) bpy.context.view_layer.objects.active = obj bpy.ops.object.modifier_apply(modifier=m.name) -def cut_text(board, body, x, y, rotz=0, size=LET_SIZE, dep=LET_DEP): +def engrave(board, body, x, y, rotz=0, size=WORD_SIZE, dep=WORD_DEP): try: bpy.ops.object.text_add(location=(x, y, TOP - dep)) - t = bpy.context.object; t.data.body = body - t.data.size = size; t.data.extrude = dep + 1.5 - t.data.align_x = 'CENTER'; t.data.align_y = 'CENTER' + t = bpy.context.object; t.data.body = body; t.data.size = size + t.data.extrude = dep + 1.5; t.data.align_x='CENTER'; t.data.align_y='CENTER' t.rotation_euler = (0, 0, math.radians(rotz)) - bpy.ops.object.convert(target='MESH') - boolean(board, t, 'DIFFERENCE') + bpy.ops.object.convert(target='MESH'); boolean(board, t, 'DIFFERENCE') except Exception as e: print("Label uebersprungen (%s): %s" % (body, e)) # ----------------------------- Aufbau ----------------------------- clear_scene() -# Basisplatte + Kartenblock, beide gefast, dann vereinen -base = cube(BOARD_W, BOARD_D, BASE_H, (0, 0, BASE_H/2)) +# Runde Platte + Kartenblock (oben), beide gefast, vereinen +base = cyl(R_BOARD*2, BASE_H, (0, 0, BASE_H/2), verts=160) apply_bevel(base) block = cube(CARD_BW, CARD_BD, BASE_H + CARD_BH, (0, CARD_CY, (BASE_H + CARD_BH)/2)) apply_bevel(block, width=1.0) boolean(base, block, 'UNION') -# Gefaste Ecke vorne rechts (Optik) -cc = cube(28, 28, BASE_H + 4, (BOARD_W/2, -BOARD_D/2, BASE_H/2)) -cc.rotation_euler = (0, 0, math.radians(45)); bpy.ops.object.transform_apply(rotation=True) -boolean(base, cc, 'DIFFERENCE') - # Chip-Mulde + Greifkerbe -boolean(base, cyl(CHIP_D, 6, (DIAL_CX, DIAL_CY, TOP - CHIP_DEP + 3)), 'DIFFERENCE') -boolean(base, cyl(NOTCH_D, 6, (DIAL_CX, DIAL_CY - CHIP_D/2, TOP - CHIP_DEP + 3)), 'DIFFERENCE') +boolean(base, cyl(CHIP_D, 6, (0, 0, TOP - CHIP_DEP + 3)), 'DIFFERENCE') +boolean(base, cyl(NOTCH_D, 6, (0, -CHIP_D/2, TOP - CHIP_DEP + 3)), 'DIFFERENCE') -# 10 Sockelmulden im Ring -for i in range(N_SOCK): - a = math.radians(90 - i * 36) - x = DIAL_CX + RING_R * math.cos(a); y = DIAL_CY + RING_R * math.sin(a) - boolean(base, cyl(SOCK_D, 6, (x, y, TOP - SOCK_DEP + 3)), 'DIFFERENCE') - -# Deko-Rillen im Mittelfeld -for rr in [24, 27, 30, 33]: - ring = cyl(rr*2, 0.8, (DIAL_CX, DIAL_CY, TOP - 0.25)) - inner = cyl((rr-0.8)*2, 1.2, (DIAL_CX, DIAL_CY, TOP - 0.25)) - boolean(ring, inner, 'DIFFERENCE') - boolean(base, ring, 'DIFFERENCE') +# Sockelmulden (mit Einfuehr-Fase) +for _, _, angles in SECTORS: + for a in angles: + x = RING_R*math.cos(math.radians(a)); y = RING_R*math.sin(math.radians(a)) + boolean(base, cyl(SOCK_D, 6, (x, y, TOP - SOCK_DEP + 3)), 'DIFFERENCE') # Sektor-Trennstege (erhaben) ri, ro = CHIP_D/2 + 3, RING_R + SOCK_D/2 + 4 for a in DIVIDERS: - r = cube(ro - ri, RIDGE_W, RIDGE_H, ((ri+ro)/2, 0, TOP + RIDGE_H/2)) - r.rotation_euler = (0, 0, math.radians(a)) - # um Dial-Zentrum rotieren: erst an Zentrum verschieben - r.location = (DIAL_CX + ((ri+ro)/2)*math.cos(math.radians(a)), - DIAL_CY + ((ri+ro)/2)*math.sin(math.radians(a)), TOP + RIDGE_H/2) - bpy.ops.object.transform_apply(rotation=False) + rmid = (ri+ro)/2 + r = cube(ro-ri, RIDGE_W, RIDGE_H, (rmid*math.cos(math.radians(a)), + rmid*math.sin(math.radians(a)), TOP + RIDGE_H/2)) + r.rotation_euler = (0, 0, math.radians(a)); bpy.ops.object.transform_apply(rotation=False) boolean(base, r, 'UNION') -# Action-Card-Steckschlitz (oben offen, nach hinten geneigt) -slot = cube(SLOT_W, SLOT_T, 38, (0, CARD_CY, 22)) -slot.rotation_euler = (math.radians(-SLOT_TILT), 0, 0) -bpy.ops.object.transform_apply(rotation=True) +# Action-Card-Schlitz (oben offen, nach hinten geneigt) +slot = cube(SLOT_W, SLOT_T, 40, (0, CARD_CY, 22)) +slot.rotation_euler = (math.radians(-SLOT_TILT), 0, 0); bpy.ops.object.transform_apply(rotation=True) boolean(base, slot, 'DIFFERENCE') -# Gravierte Rand-Linie -outer = cube(BOARD_W-14, BOARD_D-14, 1.4, (0, 0, TOP-0.7)) -inner = cube(BOARD_W-17, BOARD_D-17, 2.0, (0, 0, TOP-0.7)) -boolean(outer, inner, 'DIFFERENCE'); boolean(base, outer, 'DIFFERENCE') +# Gravierte Rand-Linie (rund) +rim = cyl((R_BOARD-7)*2, 1.4, (0, 0, TOP-0.7)) +boolean(rim, cyl((R_BOARD-8.6)*2, 2.0, (0, 0, TOP-0.7)), 'DIFFERENCE') +boolean(base, rim, 'DIFFERENCE') -# Labels: grosse R/A/C/I + Woerter -for ang, ch in LETTERS: - rl = RING_R + 13 - cut_text(base, ch, DIAL_CX + rl*math.cos(math.radians(ang)), - DIAL_CY + rl*math.sin(math.radians(ang))) -cut_text(base, "RESPONSIBLE", -(RING_R+29), DIAL_CY+6, 90, WORD_SIZE, WORD_DEP) -cut_text(base, "CONSULTED", (RING_R+29), DIAL_CY+6, -90, WORD_SIZE, WORD_DEP) -cut_text(base, "INFORMED", DIAL_CX, DIAL_CY-(RING_R+30), 0, WORD_SIZE, WORD_DEP) -cut_text(base, "ACCOUNTABLE", DIAL_CX, CARD_CY - CARD_BD/2 - 8, 0, WORD_SIZE, WORD_DEP) +# Sektor-Woerter: gleich gross, tangential um die Sockel +for name, wc, _ in SECTORS: + rot = (wc - 90) if math.sin(math.radians(wc)) >= 0 else (wc + 90) # lesbar tangential + engrave(base, name, WORD_R*math.cos(math.radians(wc)), WORD_R*math.sin(math.radians(wc)), rot) + +# Phasenname unten im Innenkreis +engrave(base, PHASE_NAME, DESIGN_POS[0], DESIGN_POS[1], 0, DESIGN_SIZE, DESIGN_DEP) base.name = "RACI-Board" -# Auto-Smooth: flache Flaechen scharf, gefaste Kanten glatt -try: - bpy.ops.object.shade_auto_smooth(angle=math.radians(30)) # Blender >= 4.1 +try: bpy.ops.object.shade_auto_smooth(angle=math.radians(30)) except Exception: try: bpy.ops.object.shade_flat() except Exception: pass -# ----------------------------- Material ----------------------------- -mat = bpy.data.materials.new("BoardBlue"); mat.use_nodes = True +# ----------------------------- Material (Design-Blau) ----------------------------- +mat = bpy.data.materials.new("Phase"); mat.use_nodes = True bsdf = next((n for n in mat.node_tree.nodes if n.type == 'BSDF_PRINCIPLED'), None) if bsdf: - bsdf.inputs["Base Color"].default_value = (0.09, 0.15, 0.30, 1) # dunkelblau + bsdf.inputs["Base Color"].default_value = PHASE_COLOR try: bsdf.inputs["Roughness"].default_value = 0.5 except Exception: pass base.data.materials.clear(); base.data.materials.append(mat) -# ----------------------------- Vorschau-Render (guarded) ----------------------------- +# ----------------------------- Vorschau-Render ----------------------------- try: sc = bpy.context.scene - # Welt etwas aufhellen try: - wn = sc.world.node_tree.nodes - bg = next((n for n in wn if n.type == 'BACKGROUND'), None) + bg = next((n for n in sc.world.node_tree.nodes if n.type == 'BACKGROUND'), None) if bg: bg.inputs[1].default_value = 1.2 except Exception: pass - # Licht - bpy.ops.object.light_add(type='SUN', location=(120, -160, 240)) - bpy.context.object.data.energy = 3.5 - bpy.ops.object.light_add(type='AREA', location=(-120, -60, 160)) - bpy.context.object.data.energy = 4000; bpy.context.object.data.size = 200 - # Kamera blickt aufs Board-Zentrum (Track-To), rahmt das ganze Board - bpy.ops.object.empty_add(location=(0, 0, 4)); tgt = bpy.context.object - bpy.ops.object.camera_add(location=(175, -220, 210)); cam = bpy.context.object - cam.data.lens = 52 + bpy.ops.object.light_add(type='SUN', location=(140, -180, 260)); bpy.context.object.data.energy = 3.5 + bpy.ops.object.light_add(type='AREA', location=(-140, -60, 180)) + bpy.context.object.data.energy = 5000; bpy.context.object.data.size = 260 + bpy.ops.object.empty_add(location=(0, 0, 5)); tgt = bpy.context.object + bpy.ops.object.camera_add(location=(215, -270, 250)); cam = bpy.context.object + cam.data.lens = 50 con = cam.constraints.new('TRACK_TO'); con.target = tgt con.track_axis = 'TRACK_NEGATIVE_Z'; con.up_axis = 'UP_Y' sc.camera = cam - sc.render.resolution_x, sc.render.resolution_y = 1500, 1050 + sc.render.resolution_x, sc.render.resolution_y = 1500, 1100 sc.render.filepath = PNG_OUT try: sc.render.engine = 'BLENDER_EEVEE_NEXT' except Exception: try: sc.render.engine = 'BLENDER_EEVEE' except Exception: pass - bpy.ops.render.render(write_still=True) - print("Vorschau:", PNG_OUT) + bpy.ops.render.render(write_still=True); print("Vorschau:", PNG_OUT) except Exception as e: print("Render uebersprungen:", e) -# ----------------------------- STL-Export (versionstolerant) ----------------------------- -bpy.ops.object.select_all(action='DESELECT') -base.select_set(True); bpy.context.view_layer.objects.active = base +# ----------------------------- STL-Export ----------------------------- +bpy.ops.object.select_all(action='DESELECT'); base.select_set(True) +bpy.context.view_layer.objects.active = base try: - bpy.ops.wm.stl_export(filepath=STL_OUT, export_selected_objects=True) # Blender >= 4.1 + bpy.ops.wm.stl_export(filepath=STL_OUT, export_selected_objects=True) except Exception: - try: - bpy.ops.export_mesh.stl(filepath=STL_OUT, use_selection=True) # Blender <= 4.0 - except Exception as e: - print("STL-Export fehlgeschlagen — bitte manuell File>Export>STL:", e) + try: bpy.ops.export_mesh.stl(filepath=STL_OUT, use_selection=True) + except Exception as e: print("STL-Export manuell noetig:", e) print("STL:", STL_OUT) diff --git a/01_3D-Druck/blender/raci_preview.png b/01_3D-Druck/blender/raci_preview.png index 5341e51..1b67a35 100644 Binary files a/01_3D-Druck/blender/raci_preview.png and b/01_3D-Druck/blender/raci_preview.png differ diff --git a/04_Tablet-Quiz/app/index.html b/04_Tablet-Quiz/app/index.html index 9290082..63cd6e3 100644 --- a/04_Tablet-Quiz/app/index.html +++ b/04_Tablet-Quiz/app/index.html @@ -268,7 +268,11 @@ .classifyTop{display:grid;grid-template-columns:minmax(220px,320px) 1fr;gap:26px;align-items:start;margin:18px 0 6px} .classifyCard{display:block;width:100%;border-radius:12px;box-shadow:0 3px 16px rgba(0,0,0,.16)} .classifyMain{min-width:0} - .classifyMain .phaseRow{grid-template-columns:repeat(2,1fr);margin-top:12px} + .classifyMain .phaseRow{display:flex;flex-wrap:wrap;justify-content:center;gap:8px;margin-top:6px} + .classifyMain .phaseZone{flex:0 1 130px;max-width:150px;padding:14px 10px;font-size:13px} + .slcOrient{display:flex;flex-direction:column;align-items:center;margin:6px 0 12px} + .slcDonut{width:172px;height:172px;max-width:70%} + .slcCap{font-size:11px;color:var(--muted);margin-top:4px;text-align:center} @media(max-width:680px){.classifyTop{grid-template-columns:1fr}.classifyCard{max-width:300px;margin:0 auto}.classifyMain{margin-top:6px}} .choice{text-align:left;padding:12px 14px;border:1px solid var(--line);border-radius:10px;background:#fff;cursor:pointer;font-size:15px;font-weight:600} .choice:hover{border-color:var(--ink)} @@ -1377,6 +1381,25 @@ function renderFreigabe(){ } } +/* SLC-Orientierungs-Donut (5 Phasen, Farben = Phasenfarben der App) */ +function phaseDonut(){ + const order=["design","transition","operation","support","review"]; + const cx=100,cy=100,R=92,r=46,seg=72,start=-90-seg/2; + const P=(a,rad)=>[ (cx+rad*Math.cos(a*Math.PI/180)).toFixed(1), (cy+rad*Math.sin(a*Math.PI/180)).toFixed(1) ]; + let s=""; + order.forEach((ph,i)=>{ + const a0=start+i*seg, a1=a0+seg, o0=P(a0,R), o1=P(a1,R), i1=P(a1,r), i0=P(a0,r); + s+=``; + }); + order.forEach((ph,i)=>{ + const mid=start+i*seg+seg/2, L=P(mid,(R+r)/2); + s+=`${PHASEN[ph].label}`; + }); + s+=`Service-`; + s+=`Lifecycle`; + return `${s}`; +} + /* ---------- Aufgabe 3: Einstieg finden (Phase anklicken) ---------------- */ function renderEntry(){ const rec = START_EMPFEHLUNG[S.change]; @@ -1399,6 +1422,7 @@ function renderEntry(){

Wo würde die Umsetzung starten — nachdem der Change freigegeben ist?

Klickt auf die Lebenszyklus-Phase, in der die Umsetzung beginnt.

${hint} +
${phaseDonut()}
Reihenfolge im Lebenszyklus · Operation ⇄ Support laufen parallel
${zones}
diff --git a/04_Tablet-Quiz/app/sw.js b/04_Tablet-Quiz/app/sw.js index 9c6e073..a567e7d 100644 --- a/04_Tablet-Quiz/app/sw.js +++ b/04_Tablet-Quiz/app/sw.js @@ -1,5 +1,5 @@ /* Service Worker — SLC-Workshop Companion (App-Shell, offline-first) */ -const CACHE = "slc-companion-v23"; +const CACHE = "slc-companion-v24"; const SHELL = ["./", "index.html", "manifest.webmanifest", "icon.svg"]; // Action-Card-Grafiken (cards/s-c.png) fuer Offline vorab cachen (alle 24). const CARDS = [];