diff --git a/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc b/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc
index 4346b4e..eeb29da 100644
Binary files a/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc and b/01_3D-Druck/blender/__pycache__/raci-board.cpython-312.pyc differ
diff --git a/01_3D-Druck/blender/raci-board.py b/01_3D-Druck/blender/raci-board.py
index 824d2fc..2fe2bdf 100644
--- a/01_3D-Druck/blender/raci-board.py
+++ b/01_3D-Druck/blender/raci-board.py
@@ -1,44 +1,50 @@
-# RACI-Konsolen-Board — Blender-Generator (bpy)
-# SLC-Workshop Tabletop · Einheiten: 1 Blender-Unit = 1 mm
-# Baut das Board parametrisch mit gefasten Kanten (Bevel), Mulden, Sektoren,
-# gravierten Labels, Action-Card-Steckschlitz; rendert eine Vorschau und
-# exportiert eine STL. Startgeruest v1 — in Blender 4.x getestet gegen die API,
-# einzelne Schritte sind per try/except abgesichert (Labels optional).
-#
-# Lauf: Blender -> Scripting -> Open -> Run ODER blender -b -P raci-board.py
+# RACI-Konsolen-Board (rund) — Blender-Generator (bpy) · v2
+# SLC-Workshop Tabletop · 1 Blender-Unit = 1 mm
+# Runde Puck-Flaeche, zentrale Acryl-Chip-Mulde (Ø40), 10 Sockel in 4 RACI-Sektoren
+# (R3 A1 C4 I2), gleich grosse Sektor-Woerter tangential um die Sockel, Kartenhalter
+# oben (Aussparung), Phasenname (DESIGN) unten im Innenkreis, Design-Blau.
+# Lauf: Scripting -> Open -> Run | blender -b -P raci-board.py
-import bpy, bmesh, math, os
-from mathutils import Vector
+import bpy, math, os
# ----------------------------- Parameter (mm) -----------------------------
-BOARD_W, BOARD_D, BASE_H = 210.0, 210.0, 10.0
-EDGE_BEVEL, EDGE_SEG = 1.4, 4
+R_BOARD, BASE_H = 90.0, 12.0
+EDGE_BEVEL, EDGE_SEG = 1.6, 4
-DIAL_CX, DIAL_CY = 0.0, -15.0
-CHIP_D, CHIP_DEP = 40.6, 1.8 # Acryl-Chip Ø40 x 2 mm
-NOTCH_D = 12.0
+CHIP_D, CHIP_DEP = 40.6, 1.8 # Acryl-Chip Ø40 x 2 mm
+NOTCH_D = 12.0
+SOCK_D, SOCK_DEP = 25.3, 1.5 # Figuren-Sockel Ø24,5
+SOCK_LEAD = 0.6
+RING_R = 64.0
-SOCK_D, SOCK_DEP = 25.3, 1.5 # Figuren-Sockel Ø24,5
-RING_R = 48.0
-N_SOCK = 10 # Winkel ab oben (90°), 36°-Teilung
-RIDGE_H, RIDGE_W = 2.6, 3.2
-DIVIDERS = [72, -72, -144, 108]
-# Sektor-Mitten (fuer grosse Buchstaben) R3 A1 C4 I2
-LETTERS = [(90, "A"), (0, "C"), (-108, "I"), (162, "R")]
+PHASE_NAME = "DESIGN"
+PHASE_COLOR = (0.184, 0.502, 0.788, 1) # #2f80c9 Design-Blau
-CARD_CY = 78.0
-CARD_BW, CARD_BD, CARD_BH = 84.0, 22.0, 16.0
+# Sektoren: Name, Wort-Mittenwinkel, Sockel-Winkel (Grad, 90=oben). Top frei fuer Karte.
+SECTORS = [
+ ("RESPONSIBLE", 165, [135, 165, 195]),
+ ("ACCOUNTABLE", 50, [50]),
+ ("CONSULTED", -20, [25, -5, -35, -65]),
+ ("INFORMED", -110, [-95, -125]),
+]
+DIVIDERS = [37.5, -80, -145] # Grenzen zwischen Sektoren (nicht im Karten-Spalt)
+RIDGE_H, RIDGE_W = 2.6, 3.4
+
+WORD_SIZE, WORD_DEP = 5.0, 0.8
+WORD_R = RING_R + SOCK_D/2 + 9 # ausserhalb der Sockel
+DESIGN_SIZE, DESIGN_DEP = 9.0, 1.0
+DESIGN_POS = (0, -38) # unten im Innenkreis, gegenueber Kartenhalter
+
+CARD_CY, CARD_BW, CARD_BD, CARD_BH = 70.0, 76.0, 20.0, 16.0
SLOT_W, SLOT_T, SLOT_TILT = 63.0, 4.0, 12.0
-LET_SIZE, LET_DEP = 11.0, 1.0
-WORD_SIZE, WORD_DEP = 5.0, 0.8
TOP = BASE_H
def _outdir():
- d = os.path.dirname(bpy.data.filepath) # gesetzt, wenn .blend gespeichert
+ d = os.path.dirname(bpy.data.filepath)
if d: return d
try: return os.path.dirname(os.path.abspath(__file__))
- except NameError: return os.path.expanduser("~") # Fallback: Benutzerordner
+ except NameError: return os.path.expanduser("~")
HERE = _outdir()
STL_OUT = os.path.join(HERE, "raci-board.stl")
PNG_OUT = os.path.join(HERE, "raci_preview.png")
@@ -46,8 +52,7 @@ print("Ausgabe-Ordner:", HERE)
# ----------------------------- Helfer -----------------------------
def clear_scene():
- bpy.ops.object.select_all(action='SELECT')
- bpy.ops.object.delete(use_global=False)
+ bpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete(use_global=False)
for blk in (bpy.data.meshes, bpy.data.materials, bpy.data.curves):
for d in list(blk):
if d.users == 0: blk.remove(d)
@@ -55,16 +60,14 @@ def clear_scene():
def cube(sx, sy, sz, loc):
bpy.ops.mesh.primitive_cube_add(size=1, location=loc)
o = bpy.context.object; o.scale = (sx, sy, sz)
- bpy.ops.object.transform_apply(scale=True)
- return o
+ bpy.ops.object.transform_apply(scale=True); return o
def cyl(d, h, loc, verts=96):
bpy.ops.mesh.primitive_cylinder_add(radius=d/2.0, depth=h, location=loc, vertices=verts)
return bpy.context.object
def boolean(obj, tool, op='DIFFERENCE'):
- m = obj.modifiers.new("bool", 'BOOLEAN'); m.operation = op
- m.object = tool
+ m = obj.modifiers.new("bool", 'BOOLEAN'); m.operation = op; m.object = tool
try: m.solver = 'EXACT'
except Exception: pass
bpy.context.view_layer.objects.active = obj
@@ -72,145 +75,115 @@ def boolean(obj, tool, op='DIFFERENCE'):
bpy.data.objects.remove(tool, do_unlink=True)
def apply_bevel(obj, width=EDGE_BEVEL, seg=EDGE_SEG, ang=30):
- m = obj.modifiers.new("bevel", 'BEVEL')
- m.width = width; m.segments = seg
+ m = obj.modifiers.new("bevel", 'BEVEL'); m.width = width; m.segments = seg
m.limit_method = 'ANGLE'; m.angle_limit = math.radians(ang)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.modifier_apply(modifier=m.name)
-def cut_text(board, body, x, y, rotz=0, size=LET_SIZE, dep=LET_DEP):
+def engrave(board, body, x, y, rotz=0, size=WORD_SIZE, dep=WORD_DEP):
try:
bpy.ops.object.text_add(location=(x, y, TOP - dep))
- t = bpy.context.object; t.data.body = body
- t.data.size = size; t.data.extrude = dep + 1.5
- t.data.align_x = 'CENTER'; t.data.align_y = 'CENTER'
+ t = bpy.context.object; t.data.body = body; t.data.size = size
+ t.data.extrude = dep + 1.5; t.data.align_x='CENTER'; t.data.align_y='CENTER'
t.rotation_euler = (0, 0, math.radians(rotz))
- bpy.ops.object.convert(target='MESH')
- boolean(board, t, 'DIFFERENCE')
+ bpy.ops.object.convert(target='MESH'); boolean(board, t, 'DIFFERENCE')
except Exception as e:
print("Label uebersprungen (%s): %s" % (body, e))
# ----------------------------- Aufbau -----------------------------
clear_scene()
-# Basisplatte + Kartenblock, beide gefast, dann vereinen
-base = cube(BOARD_W, BOARD_D, BASE_H, (0, 0, BASE_H/2))
+# Runde Platte + Kartenblock (oben), beide gefast, vereinen
+base = cyl(R_BOARD*2, BASE_H, (0, 0, BASE_H/2), verts=160)
apply_bevel(base)
block = cube(CARD_BW, CARD_BD, BASE_H + CARD_BH, (0, CARD_CY, (BASE_H + CARD_BH)/2))
apply_bevel(block, width=1.0)
boolean(base, block, 'UNION')
-# Gefaste Ecke vorne rechts (Optik)
-cc = cube(28, 28, BASE_H + 4, (BOARD_W/2, -BOARD_D/2, BASE_H/2))
-cc.rotation_euler = (0, 0, math.radians(45)); bpy.ops.object.transform_apply(rotation=True)
-boolean(base, cc, 'DIFFERENCE')
-
# Chip-Mulde + Greifkerbe
-boolean(base, cyl(CHIP_D, 6, (DIAL_CX, DIAL_CY, TOP - CHIP_DEP + 3)), 'DIFFERENCE')
-boolean(base, cyl(NOTCH_D, 6, (DIAL_CX, DIAL_CY - CHIP_D/2, TOP - CHIP_DEP + 3)), 'DIFFERENCE')
+boolean(base, cyl(CHIP_D, 6, (0, 0, TOP - CHIP_DEP + 3)), 'DIFFERENCE')
+boolean(base, cyl(NOTCH_D, 6, (0, -CHIP_D/2, TOP - CHIP_DEP + 3)), 'DIFFERENCE')
-# 10 Sockelmulden im Ring
-for i in range(N_SOCK):
- a = math.radians(90 - i * 36)
- x = DIAL_CX + RING_R * math.cos(a); y = DIAL_CY + RING_R * math.sin(a)
- boolean(base, cyl(SOCK_D, 6, (x, y, TOP - SOCK_DEP + 3)), 'DIFFERENCE')
-
-# Deko-Rillen im Mittelfeld
-for rr in [24, 27, 30, 33]:
- ring = cyl(rr*2, 0.8, (DIAL_CX, DIAL_CY, TOP - 0.25))
- inner = cyl((rr-0.8)*2, 1.2, (DIAL_CX, DIAL_CY, TOP - 0.25))
- boolean(ring, inner, 'DIFFERENCE')
- boolean(base, ring, 'DIFFERENCE')
+# Sockelmulden (mit Einfuehr-Fase)
+for _, _, angles in SECTORS:
+ for a in angles:
+ x = RING_R*math.cos(math.radians(a)); y = RING_R*math.sin(math.radians(a))
+ boolean(base, cyl(SOCK_D, 6, (x, y, TOP - SOCK_DEP + 3)), 'DIFFERENCE')
# Sektor-Trennstege (erhaben)
ri, ro = CHIP_D/2 + 3, RING_R + SOCK_D/2 + 4
for a in DIVIDERS:
- r = cube(ro - ri, RIDGE_W, RIDGE_H, ((ri+ro)/2, 0, TOP + RIDGE_H/2))
- r.rotation_euler = (0, 0, math.radians(a))
- # um Dial-Zentrum rotieren: erst an Zentrum verschieben
- r.location = (DIAL_CX + ((ri+ro)/2)*math.cos(math.radians(a)),
- DIAL_CY + ((ri+ro)/2)*math.sin(math.radians(a)), TOP + RIDGE_H/2)
- bpy.ops.object.transform_apply(rotation=False)
+ rmid = (ri+ro)/2
+ r = cube(ro-ri, RIDGE_W, RIDGE_H, (rmid*math.cos(math.radians(a)),
+ rmid*math.sin(math.radians(a)), TOP + RIDGE_H/2))
+ r.rotation_euler = (0, 0, math.radians(a)); bpy.ops.object.transform_apply(rotation=False)
boolean(base, r, 'UNION')
-# Action-Card-Steckschlitz (oben offen, nach hinten geneigt)
-slot = cube(SLOT_W, SLOT_T, 38, (0, CARD_CY, 22))
-slot.rotation_euler = (math.radians(-SLOT_TILT), 0, 0)
-bpy.ops.object.transform_apply(rotation=True)
+# Action-Card-Schlitz (oben offen, nach hinten geneigt)
+slot = cube(SLOT_W, SLOT_T, 40, (0, CARD_CY, 22))
+slot.rotation_euler = (math.radians(-SLOT_TILT), 0, 0); bpy.ops.object.transform_apply(rotation=True)
boolean(base, slot, 'DIFFERENCE')
-# Gravierte Rand-Linie
-outer = cube(BOARD_W-14, BOARD_D-14, 1.4, (0, 0, TOP-0.7))
-inner = cube(BOARD_W-17, BOARD_D-17, 2.0, (0, 0, TOP-0.7))
-boolean(outer, inner, 'DIFFERENCE'); boolean(base, outer, 'DIFFERENCE')
+# Gravierte Rand-Linie (rund)
+rim = cyl((R_BOARD-7)*2, 1.4, (0, 0, TOP-0.7))
+boolean(rim, cyl((R_BOARD-8.6)*2, 2.0, (0, 0, TOP-0.7)), 'DIFFERENCE')
+boolean(base, rim, 'DIFFERENCE')
-# Labels: grosse R/A/C/I + Woerter
-for ang, ch in LETTERS:
- rl = RING_R + 13
- cut_text(base, ch, DIAL_CX + rl*math.cos(math.radians(ang)),
- DIAL_CY + rl*math.sin(math.radians(ang)))
-cut_text(base, "RESPONSIBLE", -(RING_R+29), DIAL_CY+6, 90, WORD_SIZE, WORD_DEP)
-cut_text(base, "CONSULTED", (RING_R+29), DIAL_CY+6, -90, WORD_SIZE, WORD_DEP)
-cut_text(base, "INFORMED", DIAL_CX, DIAL_CY-(RING_R+30), 0, WORD_SIZE, WORD_DEP)
-cut_text(base, "ACCOUNTABLE", DIAL_CX, CARD_CY - CARD_BD/2 - 8, 0, WORD_SIZE, WORD_DEP)
+# Sektor-Woerter: gleich gross, tangential um die Sockel
+for name, wc, _ in SECTORS:
+ rot = (wc - 90) if math.sin(math.radians(wc)) >= 0 else (wc + 90) # lesbar tangential
+ engrave(base, name, WORD_R*math.cos(math.radians(wc)), WORD_R*math.sin(math.radians(wc)), rot)
+
+# Phasenname unten im Innenkreis
+engrave(base, PHASE_NAME, DESIGN_POS[0], DESIGN_POS[1], 0, DESIGN_SIZE, DESIGN_DEP)
base.name = "RACI-Board"
-# Auto-Smooth: flache Flaechen scharf, gefaste Kanten glatt
-try:
- bpy.ops.object.shade_auto_smooth(angle=math.radians(30)) # Blender >= 4.1
+try: bpy.ops.object.shade_auto_smooth(angle=math.radians(30))
except Exception:
try: bpy.ops.object.shade_flat()
except Exception: pass
-# ----------------------------- Material -----------------------------
-mat = bpy.data.materials.new("BoardBlue"); mat.use_nodes = True
+# ----------------------------- Material (Design-Blau) -----------------------------
+mat = bpy.data.materials.new("Phase"); mat.use_nodes = True
bsdf = next((n for n in mat.node_tree.nodes if n.type == 'BSDF_PRINCIPLED'), None)
if bsdf:
- bsdf.inputs["Base Color"].default_value = (0.09, 0.15, 0.30, 1) # dunkelblau
+ bsdf.inputs["Base Color"].default_value = PHASE_COLOR
try: bsdf.inputs["Roughness"].default_value = 0.5
except Exception: pass
base.data.materials.clear(); base.data.materials.append(mat)
-# ----------------------------- Vorschau-Render (guarded) -----------------------------
+# ----------------------------- Vorschau-Render -----------------------------
try:
sc = bpy.context.scene
- # Welt etwas aufhellen
try:
- wn = sc.world.node_tree.nodes
- bg = next((n for n in wn if n.type == 'BACKGROUND'), None)
+ bg = next((n for n in sc.world.node_tree.nodes if n.type == 'BACKGROUND'), None)
if bg: bg.inputs[1].default_value = 1.2
except Exception: pass
- # Licht
- bpy.ops.object.light_add(type='SUN', location=(120, -160, 240))
- bpy.context.object.data.energy = 3.5
- bpy.ops.object.light_add(type='AREA', location=(-120, -60, 160))
- bpy.context.object.data.energy = 4000; bpy.context.object.data.size = 200
- # Kamera blickt aufs Board-Zentrum (Track-To), rahmt das ganze Board
- bpy.ops.object.empty_add(location=(0, 0, 4)); tgt = bpy.context.object
- bpy.ops.object.camera_add(location=(175, -220, 210)); cam = bpy.context.object
- cam.data.lens = 52
+ bpy.ops.object.light_add(type='SUN', location=(140, -180, 260)); bpy.context.object.data.energy = 3.5
+ bpy.ops.object.light_add(type='AREA', location=(-140, -60, 180))
+ bpy.context.object.data.energy = 5000; bpy.context.object.data.size = 260
+ bpy.ops.object.empty_add(location=(0, 0, 5)); tgt = bpy.context.object
+ bpy.ops.object.camera_add(location=(215, -270, 250)); cam = bpy.context.object
+ cam.data.lens = 50
con = cam.constraints.new('TRACK_TO'); con.target = tgt
con.track_axis = 'TRACK_NEGATIVE_Z'; con.up_axis = 'UP_Y'
sc.camera = cam
- sc.render.resolution_x, sc.render.resolution_y = 1500, 1050
+ sc.render.resolution_x, sc.render.resolution_y = 1500, 1100
sc.render.filepath = PNG_OUT
try: sc.render.engine = 'BLENDER_EEVEE_NEXT'
except Exception:
try: sc.render.engine = 'BLENDER_EEVEE'
except Exception: pass
- bpy.ops.render.render(write_still=True)
- print("Vorschau:", PNG_OUT)
+ bpy.ops.render.render(write_still=True); print("Vorschau:", PNG_OUT)
except Exception as e:
print("Render uebersprungen:", e)
-# ----------------------------- STL-Export (versionstolerant) -----------------------------
-bpy.ops.object.select_all(action='DESELECT')
-base.select_set(True); bpy.context.view_layer.objects.active = base
+# ----------------------------- STL-Export -----------------------------
+bpy.ops.object.select_all(action='DESELECT'); base.select_set(True)
+bpy.context.view_layer.objects.active = base
try:
- bpy.ops.wm.stl_export(filepath=STL_OUT, export_selected_objects=True) # Blender >= 4.1
+ bpy.ops.wm.stl_export(filepath=STL_OUT, export_selected_objects=True)
except Exception:
- try:
- bpy.ops.export_mesh.stl(filepath=STL_OUT, use_selection=True) # Blender <= 4.0
- except Exception as e:
- print("STL-Export fehlgeschlagen — bitte manuell File>Export>STL:", e)
+ try: bpy.ops.export_mesh.stl(filepath=STL_OUT, use_selection=True)
+ except Exception as e: print("STL-Export manuell noetig:", e)
print("STL:", STL_OUT)
diff --git a/01_3D-Druck/blender/raci_preview.png b/01_3D-Druck/blender/raci_preview.png
index 5341e51..1b67a35 100644
Binary files a/01_3D-Druck/blender/raci_preview.png and b/01_3D-Druck/blender/raci_preview.png differ
diff --git a/04_Tablet-Quiz/app/index.html b/04_Tablet-Quiz/app/index.html
index 9290082..63cd6e3 100644
--- a/04_Tablet-Quiz/app/index.html
+++ b/04_Tablet-Quiz/app/index.html
@@ -268,7 +268,11 @@
.classifyTop{display:grid;grid-template-columns:minmax(220px,320px) 1fr;gap:26px;align-items:start;margin:18px 0 6px}
.classifyCard{display:block;width:100%;border-radius:12px;box-shadow:0 3px 16px rgba(0,0,0,.16)}
.classifyMain{min-width:0}
- .classifyMain .phaseRow{grid-template-columns:repeat(2,1fr);margin-top:12px}
+ .classifyMain .phaseRow{display:flex;flex-wrap:wrap;justify-content:center;gap:8px;margin-top:6px}
+ .classifyMain .phaseZone{flex:0 1 130px;max-width:150px;padding:14px 10px;font-size:13px}
+ .slcOrient{display:flex;flex-direction:column;align-items:center;margin:6px 0 12px}
+ .slcDonut{width:172px;height:172px;max-width:70%}
+ .slcCap{font-size:11px;color:var(--muted);margin-top:4px;text-align:center}
@media(max-width:680px){.classifyTop{grid-template-columns:1fr}.classifyCard{max-width:300px;margin:0 auto}.classifyMain{margin-top:6px}}
.choice{text-align:left;padding:12px 14px;border:1px solid var(--line);border-radius:10px;background:#fff;cursor:pointer;font-size:15px;font-weight:600}
.choice:hover{border-color:var(--ink)}
@@ -1377,6 +1381,25 @@ function renderFreigabe(){
}
}
+/* SLC-Orientierungs-Donut (5 Phasen, Farben = Phasenfarben der App) */
+function phaseDonut(){
+ const order=["design","transition","operation","support","review"];
+ const cx=100,cy=100,R=92,r=46,seg=72,start=-90-seg/2;
+ const P=(a,rad)=>[ (cx+rad*Math.cos(a*Math.PI/180)).toFixed(1), (cy+rad*Math.sin(a*Math.PI/180)).toFixed(1) ];
+ let s="";
+ order.forEach((ph,i)=>{
+ const a0=start+i*seg, a1=a0+seg, o0=P(a0,R), o1=P(a1,R), i1=P(a1,r), i0=P(a0,r);
+ s+=`
Klickt auf die Lebenszyklus-Phase, in der die Umsetzung beginnt.
${hint} +