Doku-Konsistenz 2/4: Visual-Prompts, Karten, Figuren, Quiz, Workshop
- visual-prompts_3d-producer.md + visual-prompts_nano-banana.md komplett auf Puck-System neu (Pucks/7 Mulden/Etikett, Gate-Puck rot, 2x2-Aktiv-Feld, Phasen-Ring; kein Action-Stein/Gate-Tor/Tiles/Scheiben). - 03_Karten/README_karten.md: kein Action-Stein-Schlitz, keine Gate-Karte, Service-Akte "neben der aktuellen Station", Gate-Anforderungen App-gefuehrt. - 02_Spielfiguren (README + set-b): Gate-Tile -> Gate-Puck, Mulden statt Standfelder. - 04_Tablet-Quiz (README + Prototyp): Plaettchen -> Pucks, kein Action-Stein. - 05_Workshop-Dokumentation: Unklar-Marker auf den Station-Puck. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
3ca3f7b070
commit
300dc17740
8 changed files with 162 additions and 190 deletions
|
|
@ -1,126 +1,96 @@
|
|||
# Visual-Prompts für den 3D-Druck-Producer
|
||||
|
||||
Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild),
|
||||
die dem Producer Form, Proportion und Steckmechanik der Bauteile zeigen.
|
||||
Empfohlen für Bildmodelle wie Nano Banana / Imagen. Englisch erzielt meist die
|
||||
sauberste Geometrie; Beschriftungen bewusst sparsam halten.
|
||||
Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild), die dem
|
||||
Producer Form, Proportion und Funktion der Bauteile zeigen. Empfohlen für Bildmodelle
|
||||
wie Nano Banana / Imagen. Englisch erzielt meist die sauberste Geometrie;
|
||||
Beschriftungen bewusst sparsam halten.
|
||||
|
||||
> **Board-Layout:** linear (durchgehende Bahn), **kein Kreis**.
|
||||
> **Wichtig:** die **einseitigen, entnehmbaren Aktivitätsplättchen** müssen
|
||||
> sichtbar sein — einige liegen flach in der Verankerung (Code-Seite oben),
|
||||
> einige sind herausgenommen und liegen daneben (Rückseite leer), sodass die
|
||||
> **freie Verankerung** erkennbar ist (dort steht dann der Action-Stein).
|
||||
> *(Stand v0.2-Renderings — Erklärung liegt inzwischen in der App, nicht auf der
|
||||
> Rückseite; RACI-Aktiv-Feld + verschlankte Figuren sind hier noch nicht abgebildet.)*
|
||||
> **Aktueller Stand (v0.5-Hardware):** Bahn = **runde Ø100-Pucks** (lose aneinander,
|
||||
> keine Steckverbindung, keine Magnete). Je Puck **7 Figurenmulden** im Ring + ein
|
||||
> **Rundetikett (Ø37)** in der Mitte. **Kein** Action-Stein, **keine** Plättchen/
|
||||
> Scheiben, **kein** Gate-Tor: ein Gate ist ein **roter Puck**. Aktiv-Feld ist
|
||||
> **quadratisch (2×2)**. Neu: **Phasen-Ring** (5 Segmente).
|
||||
|
||||
---
|
||||
|
||||
## Prompt A — Bauteil-Übersicht (Exploded-Style)
|
||||
|
||||
```
|
||||
Clean technical product render, neutral light-grey studio background, exploded
|
||||
view of a set of 3D-printed tabletop game components in matte PLA. Show: a square
|
||||
modular base tile (100x100mm) with puzzle-tab edges and a round centered recess;
|
||||
a round blank insert disc (~60mm) that fits the recess, its flat top carrying a
|
||||
round printed label sticker; a cylindrical game token
|
||||
with a wide weighted base and a vertical card slot on top; a small upright
|
||||
arch-shaped "gate" with marked stand spots at its base; a meeple figure with a
|
||||
flat round base. Parts floating slightly apart to show how they relate. Soft shadows,
|
||||
isometric angle, high detail, dimension-focused, minimal text.
|
||||
Clean technical product render, neutral light-grey studio background, exploded view
|
||||
of a set of 3D-printed tabletop game components in matte PLA. Show: a round 100mm
|
||||
puck (~6mm thick) with a slightly recessed top face, a ring of seven shallow round
|
||||
figure wells near the rim and a flat round label area in the centre; a second
|
||||
identical puck in red (a "gate"); one 72-degree ring segment of a colour-coded
|
||||
"phase ring"; a square ~130mm RACI board with four outlined fields (R, A, C, I) in a
|
||||
2x2 grid; a meeple figure with a flat round 20mm base. Parts floating slightly apart.
|
||||
Soft shadows, isometric angle, high detail, dimension-focused, minimal text.
|
||||
```
|
||||
|
||||
## Prompt B — Aktivitätsplättchen: einseitig & entnehmbar
|
||||
## Prompt B — Station-Puck im Detail
|
||||
|
||||
```
|
||||
Close-up technical render of round blank game discs in matte PLA, each about 60mm
|
||||
diameter and 4mm thick with a chamfered edge for easy gripping, the flat top face
|
||||
carrying a round printed label sticker with a short activity code. Three discs
|
||||
shown: one sitting flush inside a square tile's round recess, one lifted out by
|
||||
fingers, and one blank disc with the round sticker beside it. The empty recess of
|
||||
one tile is clearly visible (this is where the upright action token will stand).
|
||||
Emphasis on the removable fit and the re-stickerable blank top. Neutral grey
|
||||
background, soft studio light, shallow depth of field, premium board-game
|
||||
component photography.
|
||||
Close-up technical render of a single round game puck in matte PLA, 100mm diameter,
|
||||
about 6mm thick, with a chamfered top edge and a slightly recessed top face. Near the
|
||||
rim, a ring of seven shallow round wells (~22mm) sized to let a 20mm-based figure
|
||||
stand in each. In the centre a flat shallow round recess holding a printed round
|
||||
label (~37mm) with a short activity code and title. The puck is one solid phase
|
||||
colour. Neutral grey background, soft studio light, shallow depth of field, emphasis
|
||||
on the figure wells and the central label recess, minimal text.
|
||||
```
|
||||
|
||||
## Prompt C — Action-Stein im Detail
|
||||
## Prompt C — Gate-Puck (rot)
|
||||
|
||||
```
|
||||
Close-up technical render of a single 3D-printed game token, matte white PLA.
|
||||
Cylindrical body on a wide round base, with a vertical slot on top holding an
|
||||
upright rectangular card. The base diameter is clearly wider than the body for
|
||||
stability. The token stands inside a square tile's round recess (the same recess
|
||||
that normally holds an activity disc). Quarter-section cutaway shows a hexagonal
|
||||
cavity in the base for a metal weight. Neutral grey background, soft studio
|
||||
lighting, isometric, emphasis on proportions and the card slot fit, no decorative
|
||||
text.
|
||||
Close-up technical render of a round game puck identical in shape to the activity
|
||||
pucks (100mm, seven figure wells, central label recess) but moulded in RED matte PLA
|
||||
to mark it as a decision gate. The central round label reads "G1" with a small
|
||||
decision icon (three arrows + question mark). A few chunky 50mm miniature figures
|
||||
stand in the wells as a committee gathering. Neutral grey background, soft light,
|
||||
emphasis on the red colour and the "committee gathers to decide" idea, minimal text.
|
||||
```
|
||||
|
||||
## Prompt D — Gate-Tor mit Rollen-Standfeldern
|
||||
## Prompt D — Aktiv-Feld (RACI, 2×2)
|
||||
|
||||
```
|
||||
Technical product render of a small upright arch-shaped game piece in matte PLA,
|
||||
like a doorway about 100mm tall with 90mm clear opening, 8mm thick. Two flat feet
|
||||
at the base spanning two tiles of a straight track. A row of four small shallow
|
||||
engraved circular stand spots along the front base edge where figures are placed.
|
||||
A thin horizontal slot across the top of the arch holding a small reference card.
|
||||
A flat-based meeple figure stands on one of the marked spots. Neutral background,
|
||||
isometric, soft shadows, focus on the stand-spot markings, minimal text.
|
||||
Top-down technical render of a square flat PLA board, about 130x130mm, divided into
|
||||
a 2x2 grid of four clearly outlined fields, each engraved with a single big letter:
|
||||
top row R and A, bottom row C and I. The R, C and I fields each show four shallow
|
||||
round stand-markings (2x2); the A field shows exactly ONE stand-marking. Several
|
||||
chunky 50mm figures stand on the markings (e.g. two in R, exactly one in A). Clean,
|
||||
instructional, neutral grey background, soft even light, minimal text.
|
||||
```
|
||||
|
||||
## Prompt E — Tile-Steckmechanik (gerade Bahn)
|
||||
## Prompt E — Phasen-Ring (Übersicht ↔ Segmente)
|
||||
|
||||
```
|
||||
Top-down and slight-angle technical render of four square modular game tiles
|
||||
(matte PLA, different solid colors: blue, orange, green, teal) connected via
|
||||
puzzle-tab edges into a STRAIGHT row / track. Each tile has a round recessed socket
|
||||
in its center: two sockets hold flat round single-sided discs (engraved code on
|
||||
top), one socket is empty showing the recess, one holds a small upright arch gate. Clean grey background, soft light, isometric, emphasis on how
|
||||
tiles interlock into a straight line, minimal text.
|
||||
Technical render of a colour-coded "phase ring": a flat ring/donut (about 180mm
|
||||
outer, 84mm inner, 6mm thick) split into five 72-degree segments, each a different
|
||||
phase colour (blue, orange, green, teal, purple) and each engraved with a simple icon
|
||||
above a phase name (DESIGN, TRANSITION, OPERATION, SUPPORT, REVIEW). Show the ring
|
||||
once assembled as a closed donut, and once with the segments separated and laid in a
|
||||
row as headers. Neutral grey background, soft light, isometric, minimal text.
|
||||
```
|
||||
|
||||
## Prompt F — Komplettaufbau (Referenz für Proportionen)
|
||||
|
||||
```
|
||||
Wide isometric technical render of a fully assembled LINEAR tabletop game on a
|
||||
neutral surface: square color-coded tiles connected into a long straight track
|
||||
left to right through five color zones (blue, orange, green, teal, purple); two of
|
||||
the zones (green and teal) sit side by side with two curved arrows forming a small
|
||||
loop between them; three upright arch gates stand on the track; small meeple figures
|
||||
placed at the gates; round single-sided activity discs sit in the tile sockets with
|
||||
a couple lifted out leaving empty sockets; one cylindrical token with an
|
||||
upright card stands in a socket; at the right end two exit arrows lead off the board.
|
||||
Matte PLA materials, soft studio lighting, clean and diagrammatic,
|
||||
proportion-accurate, minimal text.
|
||||
```
|
||||
|
||||
## Prompt G — Gesamtaufbau, 40 Einzeltiles (Tisch-Optik)
|
||||
|
||||
> Hinweis: Bild-KIs zählen nicht zuverlässig — die exakte Tile-Zahl ist über
|
||||
> [`board-layout.svg`](board-layout.svg) garantiert. Dieser Prompt liefert die
|
||||
> **Optik/Stimmung**, nicht die exakte Anzahl. Raster explizit vorgeben erhöht
|
||||
> die Trefferquote.
|
||||
|
||||
```
|
||||
Isometric high-angle photograph of a complete modular tabletop board on a large
|
||||
wooden meeting table, spanning about 1.2 meters. The board is assembled from many
|
||||
small individual square puzzle tiles interlocking via tab-and-slot edges; each tile
|
||||
is one lifecycle step. Tiles are color-grouped into five phases laid out as fixed
|
||||
grids: DESIGN (blue) 4 tiles, TRANSITION (orange) 12 tiles with three of them marked
|
||||
by a small upright arch gate, OPERATION (green) 7 tiles, SUPPORT (teal) 11 tiles,
|
||||
REVIEW (purple) 6 tiles. Each tile has a round recessed socket holding a flat
|
||||
single-sided disc; a few discs are lifted out leaving empty sockets. Between the green and teal phases two curved arrows form a
|
||||
small loop; two exit arrows leave the purple phase at the right. A cylindrical token
|
||||
with an upright card stands in a socket at the start. A coffee mug and notebook give
|
||||
scale. Soft daylight, matte PLA surfaces, clean modern design, large phase labels
|
||||
only, minimal small text.
|
||||
neutral surface: a long left-to-right track made of round 100mm pucks laid loosely in
|
||||
a line through five colour zones (blue, orange, green, teal, purple); two zones
|
||||
(green and teal) sit side by side with two curved arrows forming a small loop between
|
||||
them; three of the pucks are RED (gates); each puck has a ring of seven figure wells
|
||||
and a central round label. Small meeple figures stand in the wells of a few pucks and
|
||||
on a square 2x2 RACI board beside the current puck. A flat "Action Card" lies next to
|
||||
the current puck. At the left start, five colour segments form a "phase ring" header.
|
||||
Matte PLA materials, soft studio lighting, clean and diagrammatic, proportion-accurate,
|
||||
minimal text.
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Hinweise zum Einsatz
|
||||
|
||||
- Prompts A–D sind **Bauteil-Referenzen** (für Fertigung), Prompt E zeigt die **Steckmechanik**, Prompt F den **Gesamtaufbau** (lineare Bahn).
|
||||
- **Prompt B** zeigt die einseitigen, entnehmbaren Plättchen und die freigelegte Verankerung (dort steht der Action-Stein).
|
||||
- Prompts A–E sind **Bauteil-Referenzen** (für Fertigung), Prompt F zeigt den **Gesamtaufbau** (lineare Puck-Bahn).
|
||||
- Verbindliche Maße stehen in [`materialliste.md`](materialliste.md) und in den OpenSCAD-Modellen — die Bilder dienen nur der Orientierung, nicht als Maßvorlage.
|
||||
- **Keine Pins/Löcher** an Figuren — sie *stehen* in den Mulden bzw. auf den Markierungen.
|
||||
- Bei unsauberer Geometrie: Anzahl beschriebener Teile pro Prompt reduzieren.
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
# Spielfiguren — Rollen
|
||||
|
||||
Die Figuren bilden die Rollen des SLC-Workshops ab. **Finaler Satz (v0.6):**
|
||||
Die Figuren bilden die Rollen des SLC-Workshops ab. **Finaler Satz:**
|
||||
**16 Einzelrollen** + **3 Team-Sonderfiguren**. Die **SOR ist keine Figur**, sondern
|
||||
ein **Gremium**, das an den **Gate-Tiles** zusammenkommt
|
||||
([`../01_3D-Druck/openscad/gate-tile.scad`](../01_3D-Druck/openscad/gate-tile.scad)).
|
||||
ein **Gremium**, das an den **Gate-Pucks** zusammenkommt
|
||||
([`../01_3D-Druck/openscad/puck.scad`](../01_3D-Druck/openscad/puck.scad), rot).
|
||||
|
||||
Jede Figur ist **~50 mm hoch** mit **flachem Standfuß (Sockel Ø 20 mm, kein Pin)**
|
||||
und wird in Aktiv-Feld und Gate-Tile **gestellt** (kein Stecksystem). Codierung über
|
||||
**Farbe** (Kategorie) und optional Formvariante.
|
||||
und wird in die **Puck-Mulden** und ins **Aktiv-Feld gestellt** (kein Stecksystem).
|
||||
Codierung über **Farbe** (Kategorie) und optional Formvariante.
|
||||
|
||||
> **Hinweis Blueprint:** Dieser Figurensatz ist die finale Spiel-Definition. Die
|
||||
> 4 neuen Rollen (AML, SHM, DPM, ISB) und die Zusammenführung zu **OP** stehen so
|
||||
|
|
@ -71,23 +71,23 @@ Einzelfiguren), damit sofort klar ist: das ist ein **Team**, keine Einzelrolle.
|
|||
|
||||
## Gates & SOR-Besetzung
|
||||
|
||||
Die 3 Gates sind **Gate-Tiles** (eigene Farbe, Entscheidungs-Icon in der Mitte,
|
||||
8 generische Standfelder, das Gate-Tor steckt ein). Die **SOR** ist ein **Gremium**,
|
||||
das an den Gremiums-Gates auf dem Gate-Tile zusammenkommt.
|
||||
Die 3 Gates sind **rote Gate-Pucks** (gleiche Form wie die Station-Pucks, Etikett
|
||||
`G1/G2/G3` + Entscheidungs-Icon, 7 Figurenmulden). Die **SOR** ist ein **Gremium**,
|
||||
das am Gate-Puck zusammenkommt.
|
||||
|
||||
**SOR-Besetzung** (laut Geschäftsordnung `…/01_spm_governance/spm_sor_go.yaml`):
|
||||
ständige Mitglieder **SPM (Vorsitz) · Betrieb (OP, = AL B&C + AL App) · SSM · SHM**
|
||||
+ **variabel der Service Owner** des betroffenen Service.
|
||||
|
||||
| Gate | ID | Entscheidet | Figuren auf dem Gate-Tile |
|
||||
|------|----|-------------|----------------------------|
|
||||
| Gate | ID | Entscheidet | Figuren am Gate-Puck |
|
||||
|------|----|-------------|----------------------|
|
||||
| Gate 1 | tr_01 | **SOR** (Gremium) | SPM + OP + SSM + SHM + SO ≈ **5** |
|
||||
| Gate 2 | tr_09 | **SO** (allein) | SO (**1**) |
|
||||
| Gate 3 | tr_12 | **SOR** (Gremium) | SPM + OP + SSM + SHM + SO ≈ **5** |
|
||||
|
||||
**Regel:** Eine Gremiumsentscheidung „öffnet" erst, wenn die geforderten Figuren auf
|
||||
den Standfeldern des Gate-Tiles stehen — das macht die Governance körperlich erfahrbar.
|
||||
*(Die 8 Standfelder decken die Besetzung mit Puffer ab.)*
|
||||
**Regel:** Eine Gremiumsentscheidung „öffnet" erst, wenn die geforderten Figuren in
|
||||
den Mulden des Gate-Pucks stehen — das macht die Governance körperlich erfahrbar.
|
||||
*(Die 7 Mulden decken die Besetzung mit Puffer ab.)*
|
||||
|
||||
## Mengen (ein Set)
|
||||
|
||||
|
|
@ -99,6 +99,6 @@ den Standfeldern des Gate-Tiles stehen — das macht die Governance körperlich
|
|||
| Einzelrollen-Figuren | ×2 | 16 | **32** |
|
||||
| Team-Sonderfiguren | ×2 | 3 | **6** |
|
||||
| **Σ Figuren** | | | **38** |
|
||||
| Gate-Tile | – | – | 3 |
|
||||
| Gate-Puck | – | – | 3 |
|
||||
|
||||
Für größere Gruppen die Kern-Governance/SOR-Figuren (SPM, SO, OP, SSM, SHM) ggf. zusätzlich doppeln.
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
Finaler Satz (v0.5): **16 Einzelrollen** + **3 Team-Sonderfiguren**. Alle auf dem
|
||||
**gleichen schlanken runden Sockel**, damit sie als geschlossenes Set wirken und
|
||||
gleichmäßig auf den Standfeldern stehen. **Die SOR ist keine Figur**, sondern ein
|
||||
Gremium an den Gate-Tiles (siehe `README_spielfiguren.md` / `../01_3D-Druck/openscad/gate-tile.scad`).
|
||||
Gremium an den Gate-Pucks (siehe `README_spielfiguren.md` / `../01_3D-Druck/openscad/puck.scad`).
|
||||
|
||||
> **Wichtig (v0.6):** Figuren werden **gestellt, nicht gesteckt** (flacher Boden,
|
||||
> kein Pin). **Sockel Ø 20 mm, Figurenhöhe ~50 mm.** Standfelder/Raster sind darauf
|
||||
|
|
|
|||
|
|
@ -7,13 +7,16 @@ Freiburg-digital-Look (rot/weiß, Wappen-Logo) analog zur bestehenden Action Car
|
|||
|
||||
| Kartentyp | Format | Hinweis |
|
||||
|-----------|--------|---------|
|
||||
| Action Cards | 60 × 90 mm | zum Draufstecken auf den Action-Stein (Schlitz 64 mm); werden separat selbst produziert |
|
||||
| Action Cards | 60 × 90 mm | liegen flach an der aktuellen Station; werden separat selbst produziert |
|
||||
| Störungskarten | 60 × 90 mm | gleiches Format, anderer Akzent |
|
||||
| Artefaktkarten | 63 × 88 mm (Bridge) | werden in der Service-Akte gesammelt |
|
||||
| Service-Akte (Tableau) | A4 quer / A5 | 15 Slots (A1–A15), Artefakt-Sammler (§3a) |
|
||||
| Gate-Beschreibungskarten | 60 × 90 mm | stecken im Gate-Tor-Schlitz (65 mm); Layout selbst produziert |
|
||||
| Entscheidungs-Chips | Ø 30 mm | Karte oder 3D-Münze |
|
||||
|
||||
> **Keine Gate-Beschreibungskarten mehr:** Gate-Nr/Keeper/Pfade/Artefakte führen
|
||||
> **App + Gate-Puck-Etikett** (`G1/G2/G3`), siehe §4. Auch der frühere Action-Stein
|
||||
> ist entfallen — die Action Card liegt einfach flach an der aktuellen Station.
|
||||
|
||||
---
|
||||
|
||||
## 1. Action Cards (Szenario-Deck)
|
||||
|
|
@ -86,7 +89,7 @@ Kartendeck nötig) oder den **DPM-Rücklauf** (A15).
|
|||
|
||||
## 3a. Service-Akte (Artefakt-Tableau) — Spielelement
|
||||
|
||||
Ein **gedrucktes Tableau (A4/A5)**, das **neben dem Action-Stein** liegt und
|
||||
Ein **gedrucktes Tableau (A4/A5)**, das **neben der aktuellen Station** liegt und
|
||||
mitwandert. Es hat **15 beschriftete Slots** (A1–A15, nach Phase gruppiert) und
|
||||
macht die wachsende Service-Dokumentation sichtbar. Layout: `service-akte.svg`.
|
||||
|
||||
|
|
@ -122,11 +125,13 @@ der Service über seinen Lebenszyklus an Dokumentation/Artefakten produziert."
|
|||
| Karten | Artefaktkarten 63 × 88 mm (Bridge) |
|
||||
| Menge | 1 (ggf. 2 bei parallelen Tischen) |
|
||||
|
||||
## 4. Gate-Beschreibungskarten
|
||||
## 4. Gate-Anforderungen (App-geführt, keine physische Karte)
|
||||
|
||||
Eine Karte je Gate, steckt im Tor-Schlitz: Gate-Nummer, Gate-Keeper,
|
||||
Pflicht-Rollen, Entscheidungspfade — **und die erforderlichen Artefakte**
|
||||
(das Gate „öffnet" nur, wenn diese Karten in der Service-Akte liegen, vgl. §3a).
|
||||
Es gibt **keine Gate-Beschreibungskarte** mehr. Gate-Nummer, Gate-Keeper,
|
||||
Pflicht-Rollen, Entscheidungspfade — **und die erforderlichen Artefakte** — führt die
|
||||
**App**; am Tisch markiert der **rote Gate-Puck** (Etikett `G1/G2/G3` + Icon) die
|
||||
Position. Das Gate „öffnet" nur, wenn die erforderlichen Artefaktkarten in der
|
||||
Service-Akte liegen (vgl. §3a) und die Pflicht-Figuren am Gate-Puck stehen.
|
||||
|
||||
| Gate | Keeper | Erforderliche Artefakte | Pfade |
|
||||
|------|--------|-------------------------|-------|
|
||||
|
|
|
|||
|
|
@ -3,9 +3,9 @@
|
|||
**Status:** Konzept · **Typ:** eigenständiges Software-Teilprojekt des SLC-Workshops
|
||||
|
||||
Das Tablet-Quiz ist der **digitale Begleiter** des Tabletops — kein Ersatz fürs
|
||||
Brett. Es ist der **erklärende Gegenpart** zu den Plättchen und **ersetzt deren
|
||||
Rückseite**: Die Plättchen tragen nur noch die Kurzbezeichnung, die ausführliche
|
||||
Erklärung liefert die App. Sie **führt die Stationsreihenfolge** (linearer
|
||||
Brett. Es ist der **erklärende Gegenpart** zu den Pucks: Die Pucks tragen nur die
|
||||
Kurzbezeichnung (Etikett), die ausführliche Erklärung liefert die App. Sie
|
||||
**führt die Stationsreihenfolge** (linearer
|
||||
Lifecycle), stellt pro Station ein **vermittelndes Quiz**, gibt danach die
|
||||
**ausführliche Auflösung** und protokolliert Verständnislücken fürs Debrief.
|
||||
|
||||
|
|
@ -13,9 +13,9 @@ Lifecycle), stellt pro Station ein **vermittelndes Quiz**, gibt danach die
|
|||
|
||||
## 1. Ziel & Rolle im Spiel
|
||||
|
||||
- **Stationsführung:** schaltet Station für Station automatisch weiter („Nächste Station") — die Plättchen brauchen keinen Code.
|
||||
- **Stationsführung:** schaltet Station für Station automatisch weiter („Nächste Station") — die Pucks brauchen keinen Code.
|
||||
- **Active Recall verstärken:** erst Diskussion am Board, dann vermittelndes Quiz, dann Auflösung — Gruppe rät, App bestätigt/korrigiert.
|
||||
- **Vollständige Erklärung:** liefert nach dem Quiz die ausführliche Auflösung (ersetzt die Plättchenrückseite) aus dem Blueprint (Single Source of Truth).
|
||||
- **Vollständige Erklärung:** liefert nach dem Quiz die ausführliche Auflösung (die nicht auf dem Puck steht) aus dem Blueprint (Single Source of Truth).
|
||||
- **Dokumentation:** erfasst automatisch, welche Aktivitäten unklar waren (→ `../05_Workshop-Dokumentation/`).
|
||||
|
||||
Bewusst **nicht** das Ziel: das Spiel digital ersetzen, Echtzeit-Multiplayer,
|
||||
|
|
@ -45,8 +45,8 @@ dupliziert.
|
|||
|
||||
Jede Frage: Gruppentipp → *Auflösen*-Button → Modellantwort. Im Anschluss an das
|
||||
Quiz folgt die **ausführliche Auflösung** der Station (vollständige Beschreibung +
|
||||
Rollen/RACI + Artefakt aus der YAML) — das ist der Inhalt, der früher auf der
|
||||
Plättchenrückseite stand.
|
||||
Rollen/RACI + Artefakt aus der YAML) — der Inhalt, der bewusst nicht auf dem Puck
|
||||
steht, sondern in der App liegt.
|
||||
|
||||
## 4. Ablauf (UI-Flow)
|
||||
|
||||
|
|
|
|||
|
|
@ -894,7 +894,7 @@ function renderCardScreen(){
|
|||
$("#panel").innerHTML = `
|
||||
<div class="setupHead">Schritt 1 · Action Card</div>
|
||||
<h2 class="setupTitle">Welches Szenario zieht ihr?</h2>
|
||||
<p class="muted">Wählt Service und Change-Typ der gezogenen Action Card – oder zieht zufällig. Diese Karte steckt im Action-Stein und wandert durch alle Stationen.</p>
|
||||
<p class="muted">Wählt Service und Change-Typ der gezogenen Action Card – oder zieht zufällig. Diese Karte liegt an der aktuellen Station und wandert mit durch alle Stationen.</p>
|
||||
<div class="cardForm">
|
||||
<label>Service<select id="serviceSel"></select></label>
|
||||
<label>Change-Typ<select id="changeSel"></select></label>
|
||||
|
|
@ -1037,7 +1037,7 @@ function renderRun(){
|
|||
${chip}
|
||||
<div class="stationName">${st.name}</div>
|
||||
<div class="stationId">${st.id}</div>
|
||||
<div class="token">Action-Stein: <b>${USE_CASES[S.service].service}</b>
|
||||
<div class="token">Action Card: <b>${USE_CASES[S.service].service}</b>
|
||||
<span class="ctChip">${CHANGE_TYPES[S.change]}</span>
|
||||
<div class="ctText">${USE_CASES[S.service].changes[S.change]}</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@ darüber diskutieren** kann und Verständnislücken in den Blueprint zurückflie
|
|||
|
||||
## Drei Erfassungsebenen
|
||||
|
||||
1. **Auf dem Board (live):** „Unklar"-Marker (rote Punkte) direkt auf die
|
||||
Aktivitäts-Verankerung legen, wo es hakte. Am Ende ergibt das eine **sichtbare
|
||||
1. **Auf dem Board (live):** „Unklar"-Marker (rote Punkte) direkt auf den
|
||||
Station-Puck legen, wo es hakte. Am Ende ergibt das eine **sichtbare
|
||||
Heatmap** der Verständnislücken — einfach abfotografieren.
|
||||
2. **Logbuch-Bogen** (1 Seite/Runde): gewählter Pfad, Gate-Entscheidungen, unklare
|
||||
Aktivitäten, Stimmungs-Check. Vorlage: [`logbuch-vorlage.md`](logbuch-vorlage.md).
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Visual Prompts — Nano Banana (Gemini Image)
|
||||
|
||||
Bild-KI-Prompts für die wichtigsten Spielelemente und die Gesamtsicht des
|
||||
SLC-Workshop-Tabletops (Stand v0.6). Englisch formuliert (beste Ergebnisse),
|
||||
SLC-Workshop-Tabletops (Stand v0.5-Hardware). Englisch formuliert (beste Ergebnisse),
|
||||
deutsche Überschriften zur Orientierung.
|
||||
|
||||
**So nutzen:** Den **Style-Vorspann** vor jeden Einzelprompt setzen, damit das Set
|
||||
|
|
@ -13,10 +13,11 @@ einheitlich wirkt. Pro Bild ggf. „16:9" / „top-down" / „isometric" anpasse
|
|||
|
||||
> `Clean, premium tabletop board-game product photography. Matte 3D-printed PLA parts,
|
||||
> friendly chunky stylized shapes, no thin fragile parts, NO pins or plug holes
|
||||
> (pieces simply stand on flat bases). Cohesive collectible set. Neutral light-grey
|
||||
> studio background, soft diffused studio light, gentle shadows, high detail, crisp
|
||||
> focus. Subtle Freiburg city accent (red/white). Phase colour code: Design = blue,
|
||||
> Transition = orange, Operation = green, Support = teal, Review = purple.`
|
||||
> (pieces simply stand on flat bases / in shallow wells). Cohesive collectible set.
|
||||
> Neutral light-grey studio background, soft diffused studio light, gentle shadows,
|
||||
> high detail, crisp focus. Subtle Freiburg city accent (red/white). Phase colour
|
||||
> code: Design = blue, Transition = orange, Operation = green, Support = teal,
|
||||
> Review = purple.`
|
||||
|
||||
---
|
||||
|
||||
|
|
@ -24,84 +25,78 @@ einheitlich wirkt. Pro Bild ggf. „16:9" / „top-down" / „isometric" anpasse
|
|||
|
||||
```
|
||||
A 3/4 isometric hero shot of a complete educational tabletop game laid out on a
|
||||
table: a LINEAR track of 100mm square modular tiles connected by puzzle-tab edges,
|
||||
each tile in its phase colour (blue, orange, green, teal, purple) with a round
|
||||
recess in the centre. On several tiles sit round blank discs topped with small
|
||||
round printed labels. One upright cylindrical "action token" stands on a tile,
|
||||
holding a vertical card. Beside it a flat rectangular RACI board with four outlined
|
||||
fields labelled R, A, C and I, with several chunky 50mm miniature figures standing
|
||||
in the fields. At three points an arch-shaped "gate" stands plugged into a square
|
||||
gate tile in a distinct colour (a small engraved decision icon — arrows + question
|
||||
mark — in its centre), surrounded by a ring of figures. A small printed dossier
|
||||
sheet ("Service-Akte") with little artefact cards
|
||||
lies to the side, plus a few round decision coins. Miniatures are colour-coded by
|
||||
role category (gold, deep bordeaux, blue, grey, white, and green team figures).
|
||||
Wide composition, cohesive matte PLA set, soft studio light, premium look.
|
||||
table: a LINEAR track of round 100mm pucks laid loosely in a line, each puck in its
|
||||
phase colour (blue, orange, green, teal, purple) with a ring of seven shallow figure
|
||||
wells and a small round printed label in the centre. Three of the pucks are RED
|
||||
(gates) with a decision icon on the label. Beside the current puck a flat square RACI
|
||||
board with four outlined fields in a 2x2 grid labelled R, A (top) and C, I (bottom),
|
||||
with several chunky 50mm miniature figures standing in the fields and in the puck
|
||||
wells. A flat "Action Card" lies next to the current puck. At the start of the track,
|
||||
five colour segments form a "phase ring" header (DESIGN/TRANSITION/OPERATION/SUPPORT/
|
||||
REVIEW). A small printed dossier sheet ("Service-Akte") with little artefact cards lies
|
||||
to the side, plus a few round decision coins. Miniatures colour-coded by role category
|
||||
(gold, deep bordeaux, blue, grey, white, and green team figures). Wide composition,
|
||||
cohesive matte PLA set, soft studio light, premium look.
|
||||
```
|
||||
|
||||
## 2. Phasen-Tile + Blanko-Scheibe mit Aufkleber
|
||||
## 2. Station-Puck mit Etikett
|
||||
|
||||
```
|
||||
Close-up product render of a single 100x100mm square game tile in matte PLA with
|
||||
rounded corners and puzzle-tab edges, coloured in one phase colour (e.g. blue), a
|
||||
round 60mm recess in the centre. A blank round 60mm disc sits flush in the recess,
|
||||
its flat top carrying a round printed sticker label with a short activity code and
|
||||
title. A second blank disc with its round sticker lies beside it. Emphasis on the
|
||||
modular tab connection and the re-stickerable blank disc. Neutral grey background,
|
||||
soft light, shallow depth of field.
|
||||
Close-up product render of a single round 100mm game puck in matte PLA in one phase
|
||||
colour (e.g. blue), about 6mm thick, chamfered top edge, slightly recessed top face.
|
||||
A ring of seven shallow round wells (~22mm) near the rim, each able to hold a
|
||||
20mm-based figure. In the centre a flat shallow recess holding a round printed sticker
|
||||
label (~37mm) with a short activity code and title. Emphasis on the figure wells and
|
||||
the re-printable central label. Neutral grey background, soft light, shallow depth of
|
||||
field.
|
||||
```
|
||||
|
||||
## 3. Action-Stein (Szenario-Träger)
|
||||
## 3. Szenario / Action Card (kein Spielstein)
|
||||
|
||||
```
|
||||
Close-up of a single upright cylindrical game token in matte light PLA: a slim body
|
||||
on a wide round flat base for stability, with a vertical slot on top holding an
|
||||
upright rectangular "Action Card" (portrait, ~60x90mm) that shows a scenario. The
|
||||
token stands inside the round recess of a coloured tile. Three-quarter view,
|
||||
emphasis on the standing card and the stable wide base, premium board-game
|
||||
photography, neutral background.
|
||||
Close-up of a printed portrait "Action Card" (~60x90mm) showing a scenario, lying
|
||||
flat on the table right next to a coloured round puck. A couple of miniature figures
|
||||
stand in the puck's wells to mark "we are here". No upright token or stand — the card
|
||||
simply lies beside the current station. Three-quarter view, premium board-game
|
||||
photography, neutral background, soft light.
|
||||
```
|
||||
|
||||
## 4. RACI-Fläche (Aktiv-Feld)
|
||||
## 4. RACI-Fläche (Aktiv-Feld, 2×2)
|
||||
|
||||
```
|
||||
Top-down render of a flat rectangular PLA board (about 236x74mm) divided into four
|
||||
clearly outlined square fields, each engraved with a single big letter: R, A, C, I.
|
||||
The R, C and I fields each show four shallow round stand-markings (2x2); the A field
|
||||
shows ONE single central stand-marking, subtly highlighted in red. Several chunky
|
||||
50mm miniature figures stand on the markings: two in R, exactly one in A, three in
|
||||
C, the I field empty. Figures are colour-coded by category. Clean, instructional,
|
||||
Top-down render of a square flat PLA board, about 130x130mm, divided into a 2x2 grid
|
||||
of four clearly outlined fields, each engraved with a single big letter: top row R
|
||||
and A, bottom row C and I. The R, C and I fields each show four shallow round
|
||||
stand-markings (2x2); the A field shows exactly ONE central stand-marking. Several
|
||||
chunky 50mm miniature figures stand on the markings: two in R, exactly one in A,
|
||||
three in C, the I field empty. Figures colour-coded by category. Clean, instructional,
|
||||
neutral grey background, soft even light.
|
||||
```
|
||||
|
||||
## 5. Rollen-Figuren (Set, 6 Kategorien)
|
||||
|
||||
```
|
||||
Group product render of a set of stylized matte PLA board-game miniatures, each
|
||||
about 50mm tall standing on an identical flat round ~20mm base (no pins), chunky
|
||||
friendly proportions with a tiny role attribute (crown, magnifying glass, headset,
|
||||
hard hat, shield-with-padlock, drafting compass, shipping crate, official sash).
|
||||
Arranged in rows by colour category: gold (governance), deep bordeaux
|
||||
(stakeholder/owner-environment), blue (management), grey (operatives), white
|
||||
(external). Plus three GREEN "team" figures where THREE small figures share ONE
|
||||
round base (clearly a team, not a single role). Cohesive collectible set, neutral
|
||||
grey background, soft studio light, isometric, minimal engraved abbreviations on the
|
||||
bases.
|
||||
Group product render of a set of stylized matte PLA board-game miniatures, each about
|
||||
50mm tall standing on an identical flat round ~20mm base (no pins), chunky friendly
|
||||
proportions with a tiny role attribute (crown, magnifying glass, headset, hard hat,
|
||||
shield-with-padlock, drafting compass, shipping crate, official sash). Arranged in
|
||||
rows by colour category: gold (governance), deep bordeaux (stakeholder/owner-
|
||||
environment), blue (management), grey (operatives), white (external). Plus three GREEN
|
||||
"team" figures where THREE small figures share ONE round base. Cohesive collectible
|
||||
set, neutral grey background, soft studio light, isometric, minimal engraved
|
||||
abbreviations on the bases.
|
||||
```
|
||||
|
||||
## 6. Gate-Tile mit eingestecktem Gate
|
||||
## 6. Gate-Puck (rot) mit Versammlung
|
||||
|
||||
```
|
||||
Three-quarter render of a square game tile in matte PLA in a distinct gate colour
|
||||
(reddish/dark, clearly different from the phase tiles), same 100mm size as the
|
||||
activity tiles. In its centre a small engraved "decision" icon (three arrows
|
||||
fanning upward out of a circle with a question mark) — no text. Eight shallow round
|
||||
stand-markings arranged in a ring around the icon. An arch-shaped "gate" piece is
|
||||
plugged into the tile via two pegs near the front edge so it stands upright; the
|
||||
gate arch has a thin slot on top holding a small reference card. A few chunky 50mm
|
||||
miniature figures (gold and blue) stand on the ring markings as a committee
|
||||
gathering at the gate. Neutral background, soft light, emphasis on the plugged-in
|
||||
gate and the "committee gathers to decide" idea.
|
||||
Three-quarter render of a round 100mm game puck identical in shape to the activity
|
||||
pucks (seven figure wells, central label) but moulded in RED matte PLA to mark a
|
||||
decision gate. The central round label shows "G1" with a small decision icon (three
|
||||
arrows fanning out of a circle with a question mark). Several chunky 50mm figures
|
||||
(gold and blue) stand in the wells as a committee gathering at the gate. Neutral
|
||||
background, soft light, emphasis on the red colour and the "committee gathers to
|
||||
decide" idea.
|
||||
```
|
||||
|
||||
## 7. Service-Akte (Artefakt-Tableau)
|
||||
|
|
@ -115,22 +110,24 @@ Some slots carry a small "Gate required" badge. Clean infographic-meets-board-ga
|
|||
look, neutral background, soft even light, crisp legible layout.
|
||||
```
|
||||
|
||||
## 8. Gate-Tor & Entscheidungs-Chips (optional)
|
||||
## 8. Phasen-Ring (Übersicht ↔ Köpfe)
|
||||
|
||||
```
|
||||
Product render of an arch-shaped "gate" game piece in matte PLA (doorway form, two
|
||||
flat feet, a thin card slot across the top holding a small gate card), with two
|
||||
small pegs underneath for plugging into a tile. Next to it four round 30mm decision
|
||||
coins with engraved symbols labelled "Go", "Go mit Auflagen", "Zurück", "Ablehnung".
|
||||
Neutral grey background, soft studio light, clean tabletop product photography.
|
||||
Product render of a colour-coded "phase ring": a flat donut (about 180mm outer, 84mm
|
||||
inner, 6mm thick) split into five 72-degree segments in the phase colours (blue,
|
||||
orange, green, teal, purple), each engraved with a simple icon above a phase name
|
||||
(DESIGN with a document+pencil, TRANSITION with a rocket, OPERATION with gears,
|
||||
SUPPORT with a headset, REVIEW with a magnifier+check). Shown once assembled as a
|
||||
closed ring and once with the segments separated as row headers. Neutral grey
|
||||
background, soft studio light.
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Hinweise für konsistente Ergebnisse
|
||||
- **Keine Pins/Löcher** an Figuren — sie *stehen* auf flachen Sockeln/Markierungen.
|
||||
- **Keine Pins/Löcher** an Figuren — sie *stehen* in den Mulden / auf flachen Markierungen.
|
||||
- **Figur ~50 mm hoch, Sockel Ø 20 mm**; Teams = mehrere Figuren auf einem Sockel.
|
||||
- **Scheiben sind blanko**, Text/Farbe nur auf dem **Aufkleber**.
|
||||
- **Pucks sind blanko**, Text/Farbe trägt das **Rundetikett (Ø37)** in der Mitte.
|
||||
- **Kein** Action-Stein, **kein** Gate-Tor, **keine** eckigen Tiles — Gate = roter Puck.
|
||||
- Farben dürfen leicht variieren — wichtig ist die **klare Unterscheidbarkeit** der Kategorien/Phasen.
|
||||
- Für Variationen: „top-down", „isometric", „macro close-up" oder „16:9 hero" ans Prompt-Ende setzen.
|
||||
```
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue