Doku-Konsistenz 2/4: Visual-Prompts, Karten, Figuren, Quiz, Workshop
- visual-prompts_3d-producer.md + visual-prompts_nano-banana.md komplett auf Puck-System neu (Pucks/7 Mulden/Etikett, Gate-Puck rot, 2x2-Aktiv-Feld, Phasen-Ring; kein Action-Stein/Gate-Tor/Tiles/Scheiben). - 03_Karten/README_karten.md: kein Action-Stein-Schlitz, keine Gate-Karte, Service-Akte "neben der aktuellen Station", Gate-Anforderungen App-gefuehrt. - 02_Spielfiguren (README + set-b): Gate-Tile -> Gate-Puck, Mulden statt Standfelder. - 04_Tablet-Quiz (README + Prototyp): Plaettchen -> Pucks, kein Action-Stein. - 05_Workshop-Dokumentation: Unklar-Marker auf den Station-Puck. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Visual-Prompts für den 3D-Druck-Producer
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Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild),
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die dem Producer Form, Proportion und Steckmechanik der Bauteile zeigen.
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Empfohlen für Bildmodelle wie Nano Banana / Imagen. Englisch erzielt meist die
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sauberste Geometrie; Beschriftungen bewusst sparsam halten.
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Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild), die dem
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Producer Form, Proportion und Funktion der Bauteile zeigen. Empfohlen für Bildmodelle
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wie Nano Banana / Imagen. Englisch erzielt meist die sauberste Geometrie;
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Beschriftungen bewusst sparsam halten.
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> **Board-Layout:** linear (durchgehende Bahn), **kein Kreis**.
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> **Wichtig:** die **einseitigen, entnehmbaren Aktivitätsplättchen** müssen
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> sichtbar sein — einige liegen flach in der Verankerung (Code-Seite oben),
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> einige sind herausgenommen und liegen daneben (Rückseite leer), sodass die
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> **freie Verankerung** erkennbar ist (dort steht dann der Action-Stein).
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> *(Stand v0.2-Renderings — Erklärung liegt inzwischen in der App, nicht auf der
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> Rückseite; RACI-Aktiv-Feld + verschlankte Figuren sind hier noch nicht abgebildet.)*
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> **Aktueller Stand (v0.5-Hardware):** Bahn = **runde Ø100-Pucks** (lose aneinander,
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> keine Steckverbindung, keine Magnete). Je Puck **7 Figurenmulden** im Ring + ein
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> **Rundetikett (Ø37)** in der Mitte. **Kein** Action-Stein, **keine** Plättchen/
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> Scheiben, **kein** Gate-Tor: ein Gate ist ein **roter Puck**. Aktiv-Feld ist
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> **quadratisch (2×2)**. Neu: **Phasen-Ring** (5 Segmente).
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---
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## Prompt A — Bauteil-Übersicht (Exploded-Style)
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```
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Clean technical product render, neutral light-grey studio background, exploded
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view of a set of 3D-printed tabletop game components in matte PLA. Show: a square
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modular base tile (100x100mm) with puzzle-tab edges and a round centered recess;
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a round blank insert disc (~60mm) that fits the recess, its flat top carrying a
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round printed label sticker; a cylindrical game token
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with a wide weighted base and a vertical card slot on top; a small upright
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arch-shaped "gate" with marked stand spots at its base; a meeple figure with a
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flat round base. Parts floating slightly apart to show how they relate. Soft shadows,
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isometric angle, high detail, dimension-focused, minimal text.
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Clean technical product render, neutral light-grey studio background, exploded view
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of a set of 3D-printed tabletop game components in matte PLA. Show: a round 100mm
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puck (~6mm thick) with a slightly recessed top face, a ring of seven shallow round
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figure wells near the rim and a flat round label area in the centre; a second
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identical puck in red (a "gate"); one 72-degree ring segment of a colour-coded
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"phase ring"; a square ~130mm RACI board with four outlined fields (R, A, C, I) in a
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2x2 grid; a meeple figure with a flat round 20mm base. Parts floating slightly apart.
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Soft shadows, isometric angle, high detail, dimension-focused, minimal text.
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```
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## Prompt B — Aktivitätsplättchen: einseitig & entnehmbar
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## Prompt B — Station-Puck im Detail
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```
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Close-up technical render of round blank game discs in matte PLA, each about 60mm
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diameter and 4mm thick with a chamfered edge for easy gripping, the flat top face
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carrying a round printed label sticker with a short activity code. Three discs
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shown: one sitting flush inside a square tile's round recess, one lifted out by
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fingers, and one blank disc with the round sticker beside it. The empty recess of
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one tile is clearly visible (this is where the upright action token will stand).
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Emphasis on the removable fit and the re-stickerable blank top. Neutral grey
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background, soft studio light, shallow depth of field, premium board-game
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component photography.
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Close-up technical render of a single round game puck in matte PLA, 100mm diameter,
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about 6mm thick, with a chamfered top edge and a slightly recessed top face. Near the
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rim, a ring of seven shallow round wells (~22mm) sized to let a 20mm-based figure
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stand in each. In the centre a flat shallow round recess holding a printed round
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label (~37mm) with a short activity code and title. The puck is one solid phase
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colour. Neutral grey background, soft studio light, shallow depth of field, emphasis
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on the figure wells and the central label recess, minimal text.
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```
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## Prompt C — Action-Stein im Detail
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## Prompt C — Gate-Puck (rot)
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```
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Close-up technical render of a single 3D-printed game token, matte white PLA.
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Cylindrical body on a wide round base, with a vertical slot on top holding an
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upright rectangular card. The base diameter is clearly wider than the body for
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stability. The token stands inside a square tile's round recess (the same recess
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that normally holds an activity disc). Quarter-section cutaway shows a hexagonal
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cavity in the base for a metal weight. Neutral grey background, soft studio
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lighting, isometric, emphasis on proportions and the card slot fit, no decorative
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text.
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Close-up technical render of a round game puck identical in shape to the activity
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pucks (100mm, seven figure wells, central label recess) but moulded in RED matte PLA
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to mark it as a decision gate. The central round label reads "G1" with a small
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decision icon (three arrows + question mark). A few chunky 50mm miniature figures
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stand in the wells as a committee gathering. Neutral grey background, soft light,
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emphasis on the red colour and the "committee gathers to decide" idea, minimal text.
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```
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## Prompt D — Gate-Tor mit Rollen-Standfeldern
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## Prompt D — Aktiv-Feld (RACI, 2×2)
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```
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Technical product render of a small upright arch-shaped game piece in matte PLA,
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like a doorway about 100mm tall with 90mm clear opening, 8mm thick. Two flat feet
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at the base spanning two tiles of a straight track. A row of four small shallow
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engraved circular stand spots along the front base edge where figures are placed.
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A thin horizontal slot across the top of the arch holding a small reference card.
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A flat-based meeple figure stands on one of the marked spots. Neutral background,
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isometric, soft shadows, focus on the stand-spot markings, minimal text.
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Top-down technical render of a square flat PLA board, about 130x130mm, divided into
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a 2x2 grid of four clearly outlined fields, each engraved with a single big letter:
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top row R and A, bottom row C and I. The R, C and I fields each show four shallow
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round stand-markings (2x2); the A field shows exactly ONE stand-marking. Several
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chunky 50mm figures stand on the markings (e.g. two in R, exactly one in A). Clean,
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instructional, neutral grey background, soft even light, minimal text.
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```
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## Prompt E — Tile-Steckmechanik (gerade Bahn)
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## Prompt E — Phasen-Ring (Übersicht ↔ Segmente)
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```
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Top-down and slight-angle technical render of four square modular game tiles
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(matte PLA, different solid colors: blue, orange, green, teal) connected via
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puzzle-tab edges into a STRAIGHT row / track. Each tile has a round recessed socket
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in its center: two sockets hold flat round single-sided discs (engraved code on
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top), one socket is empty showing the recess, one holds a small upright arch gate. Clean grey background, soft light, isometric, emphasis on how
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tiles interlock into a straight line, minimal text.
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Technical render of a colour-coded "phase ring": a flat ring/donut (about 180mm
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outer, 84mm inner, 6mm thick) split into five 72-degree segments, each a different
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phase colour (blue, orange, green, teal, purple) and each engraved with a simple icon
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above a phase name (DESIGN, TRANSITION, OPERATION, SUPPORT, REVIEW). Show the ring
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once assembled as a closed donut, and once with the segments separated and laid in a
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row as headers. Neutral grey background, soft light, isometric, minimal text.
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```
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## Prompt F — Komplettaufbau (Referenz für Proportionen)
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```
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Wide isometric technical render of a fully assembled LINEAR tabletop game on a
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neutral surface: square color-coded tiles connected into a long straight track
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left to right through five color zones (blue, orange, green, teal, purple); two of
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the zones (green and teal) sit side by side with two curved arrows forming a small
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loop between them; three upright arch gates stand on the track; small meeple figures
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placed at the gates; round single-sided activity discs sit in the tile sockets with
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a couple lifted out leaving empty sockets; one cylindrical token with an
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upright card stands in a socket; at the right end two exit arrows lead off the board.
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Matte PLA materials, soft studio lighting, clean and diagrammatic,
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proportion-accurate, minimal text.
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```
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## Prompt G — Gesamtaufbau, 40 Einzeltiles (Tisch-Optik)
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> Hinweis: Bild-KIs zählen nicht zuverlässig — die exakte Tile-Zahl ist über
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> [`board-layout.svg`](board-layout.svg) garantiert. Dieser Prompt liefert die
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> **Optik/Stimmung**, nicht die exakte Anzahl. Raster explizit vorgeben erhöht
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> die Trefferquote.
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```
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Isometric high-angle photograph of a complete modular tabletop board on a large
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wooden meeting table, spanning about 1.2 meters. The board is assembled from many
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small individual square puzzle tiles interlocking via tab-and-slot edges; each tile
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is one lifecycle step. Tiles are color-grouped into five phases laid out as fixed
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grids: DESIGN (blue) 4 tiles, TRANSITION (orange) 12 tiles with three of them marked
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by a small upright arch gate, OPERATION (green) 7 tiles, SUPPORT (teal) 11 tiles,
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REVIEW (purple) 6 tiles. Each tile has a round recessed socket holding a flat
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single-sided disc; a few discs are lifted out leaving empty sockets. Between the green and teal phases two curved arrows form a
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small loop; two exit arrows leave the purple phase at the right. A cylindrical token
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with an upright card stands in a socket at the start. A coffee mug and notebook give
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scale. Soft daylight, matte PLA surfaces, clean modern design, large phase labels
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only, minimal small text.
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neutral surface: a long left-to-right track made of round 100mm pucks laid loosely in
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a line through five colour zones (blue, orange, green, teal, purple); two zones
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(green and teal) sit side by side with two curved arrows forming a small loop between
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them; three of the pucks are RED (gates); each puck has a ring of seven figure wells
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and a central round label. Small meeple figures stand in the wells of a few pucks and
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on a square 2x2 RACI board beside the current puck. A flat "Action Card" lies next to
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the current puck. At the left start, five colour segments form a "phase ring" header.
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Matte PLA materials, soft studio lighting, clean and diagrammatic, proportion-accurate,
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minimal text.
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```
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---
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### Hinweise zum Einsatz
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- Prompts A–D sind **Bauteil-Referenzen** (für Fertigung), Prompt E zeigt die **Steckmechanik**, Prompt F den **Gesamtaufbau** (lineare Bahn).
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- **Prompt B** zeigt die einseitigen, entnehmbaren Plättchen und die freigelegte Verankerung (dort steht der Action-Stein).
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- Prompts A–E sind **Bauteil-Referenzen** (für Fertigung), Prompt F zeigt den **Gesamtaufbau** (lineare Puck-Bahn).
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- Verbindliche Maße stehen in [`materialliste.md`](materialliste.md) und in den OpenSCAD-Modellen — die Bilder dienen nur der Orientierung, nicht als Maßvorlage.
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- **Keine Pins/Löcher** an Figuren — sie *stehen* in den Mulden bzw. auf den Markierungen.
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- Bei unsauberer Geometrie: Anzahl beschriebener Teile pro Prompt reduzieren.
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