Doku-Konsistenz 2/4: Visual-Prompts, Karten, Figuren, Quiz, Workshop

- visual-prompts_3d-producer.md + visual-prompts_nano-banana.md komplett auf
  Puck-System neu (Pucks/7 Mulden/Etikett, Gate-Puck rot, 2x2-Aktiv-Feld,
  Phasen-Ring; kein Action-Stein/Gate-Tor/Tiles/Scheiben).
- 03_Karten/README_karten.md: kein Action-Stein-Schlitz, keine Gate-Karte,
  Service-Akte "neben der aktuellen Station", Gate-Anforderungen App-gefuehrt.
- 02_Spielfiguren (README + set-b): Gate-Tile -> Gate-Puck, Mulden statt Standfelder.
- 04_Tablet-Quiz (README + Prototyp): Plaettchen -> Pucks, kein Action-Stein.
- 05_Workshop-Dokumentation: Unklar-Marker auf den Station-Puck.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Visual-Prompts für den 3D-Druck-Producer
Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild),
die dem Producer Form, Proportion und Steckmechanik der Bauteile zeigen.
Empfohlen für Bildmodelle wie Nano Banana / Imagen. Englisch erzielt meist die
sauberste Geometrie; Beschriftungen bewusst sparsam halten.
Diese Prompts erzeugen **Orientierungs-Renderings** (kein Marketing-Bild), die dem
Producer Form, Proportion und Funktion der Bauteile zeigen. Empfohlen für Bildmodelle
wie Nano Banana / Imagen. Englisch erzielt meist die sauberste Geometrie;
Beschriftungen bewusst sparsam halten.
> **Board-Layout:** linear (durchgehende Bahn), **kein Kreis**.
> **Wichtig:** die **einseitigen, entnehmbaren Aktivitätsplättchen** müssen
> sichtbar sein — einige liegen flach in der Verankerung (Code-Seite oben),
> einige sind herausgenommen und liegen daneben (Rückseite leer), sodass die
> **freie Verankerung** erkennbar ist (dort steht dann der Action-Stein).
> *(Stand v0.2-Renderings — Erklärung liegt inzwischen in der App, nicht auf der
> Rückseite; RACI-Aktiv-Feld + verschlankte Figuren sind hier noch nicht abgebildet.)*
> **Aktueller Stand (v0.5-Hardware):** Bahn = **runde Ø100-Pucks** (lose aneinander,
> keine Steckverbindung, keine Magnete). Je Puck **7 Figurenmulden** im Ring + ein
> **Rundetikett (Ø37)** in der Mitte. **Kein** Action-Stein, **keine** Plättchen/
> Scheiben, **kein** Gate-Tor: ein Gate ist ein **roter Puck**. Aktiv-Feld ist
> **quadratisch (2×2)**. Neu: **Phasen-Ring** (5 Segmente).
---
## Prompt A — Bauteil-Übersicht (Exploded-Style)
```
Clean technical product render, neutral light-grey studio background, exploded
view of a set of 3D-printed tabletop game components in matte PLA. Show: a square
modular base tile (100x100mm) with puzzle-tab edges and a round centered recess;
a round blank insert disc (~60mm) that fits the recess, its flat top carrying a
round printed label sticker; a cylindrical game token
with a wide weighted base and a vertical card slot on top; a small upright
arch-shaped "gate" with marked stand spots at its base; a meeple figure with a
flat round base. Parts floating slightly apart to show how they relate. Soft shadows,
isometric angle, high detail, dimension-focused, minimal text.
Clean technical product render, neutral light-grey studio background, exploded view
of a set of 3D-printed tabletop game components in matte PLA. Show: a round 100mm
puck (~6mm thick) with a slightly recessed top face, a ring of seven shallow round
figure wells near the rim and a flat round label area in the centre; a second
identical puck in red (a "gate"); one 72-degree ring segment of a colour-coded
"phase ring"; a square ~130mm RACI board with four outlined fields (R, A, C, I) in a
2x2 grid; a meeple figure with a flat round 20mm base. Parts floating slightly apart.
Soft shadows, isometric angle, high detail, dimension-focused, minimal text.
```
## Prompt B — Aktivitätsplättchen: einseitig & entnehmbar
## Prompt B — Station-Puck im Detail
```
Close-up technical render of round blank game discs in matte PLA, each about 60mm
diameter and 4mm thick with a chamfered edge for easy gripping, the flat top face
carrying a round printed label sticker with a short activity code. Three discs
shown: one sitting flush inside a square tile's round recess, one lifted out by
fingers, and one blank disc with the round sticker beside it. The empty recess of
one tile is clearly visible (this is where the upright action token will stand).
Emphasis on the removable fit and the re-stickerable blank top. Neutral grey
background, soft studio light, shallow depth of field, premium board-game
component photography.
Close-up technical render of a single round game puck in matte PLA, 100mm diameter,
about 6mm thick, with a chamfered top edge and a slightly recessed top face. Near the
rim, a ring of seven shallow round wells (~22mm) sized to let a 20mm-based figure
stand in each. In the centre a flat shallow round recess holding a printed round
label (~37mm) with a short activity code and title. The puck is one solid phase
colour. Neutral grey background, soft studio light, shallow depth of field, emphasis
on the figure wells and the central label recess, minimal text.
```
## Prompt C — Action-Stein im Detail
## Prompt C — Gate-Puck (rot)
```
Close-up technical render of a single 3D-printed game token, matte white PLA.
Cylindrical body on a wide round base, with a vertical slot on top holding an
upright rectangular card. The base diameter is clearly wider than the body for
stability. The token stands inside a square tile's round recess (the same recess
that normally holds an activity disc). Quarter-section cutaway shows a hexagonal
cavity in the base for a metal weight. Neutral grey background, soft studio
lighting, isometric, emphasis on proportions and the card slot fit, no decorative
text.
Close-up technical render of a round game puck identical in shape to the activity
pucks (100mm, seven figure wells, central label recess) but moulded in RED matte PLA
to mark it as a decision gate. The central round label reads "G1" with a small
decision icon (three arrows + question mark). A few chunky 50mm miniature figures
stand in the wells as a committee gathering. Neutral grey background, soft light,
emphasis on the red colour and the "committee gathers to decide" idea, minimal text.
```
## Prompt D — Gate-Tor mit Rollen-Standfeldern
## Prompt D — Aktiv-Feld (RACI, 2×2)
```
Technical product render of a small upright arch-shaped game piece in matte PLA,
like a doorway about 100mm tall with 90mm clear opening, 8mm thick. Two flat feet
at the base spanning two tiles of a straight track. A row of four small shallow
engraved circular stand spots along the front base edge where figures are placed.
A thin horizontal slot across the top of the arch holding a small reference card.
A flat-based meeple figure stands on one of the marked spots. Neutral background,
isometric, soft shadows, focus on the stand-spot markings, minimal text.
Top-down technical render of a square flat PLA board, about 130x130mm, divided into
a 2x2 grid of four clearly outlined fields, each engraved with a single big letter:
top row R and A, bottom row C and I. The R, C and I fields each show four shallow
round stand-markings (2x2); the A field shows exactly ONE stand-marking. Several
chunky 50mm figures stand on the markings (e.g. two in R, exactly one in A). Clean,
instructional, neutral grey background, soft even light, minimal text.
```
## Prompt E — Tile-Steckmechanik (gerade Bahn)
## Prompt E — Phasen-Ring (Übersicht ↔ Segmente)
```
Top-down and slight-angle technical render of four square modular game tiles
(matte PLA, different solid colors: blue, orange, green, teal) connected via
puzzle-tab edges into a STRAIGHT row / track. Each tile has a round recessed socket
in its center: two sockets hold flat round single-sided discs (engraved code on
top), one socket is empty showing the recess, one holds a small upright arch gate. Clean grey background, soft light, isometric, emphasis on how
tiles interlock into a straight line, minimal text.
Technical render of a colour-coded "phase ring": a flat ring/donut (about 180mm
outer, 84mm inner, 6mm thick) split into five 72-degree segments, each a different
phase colour (blue, orange, green, teal, purple) and each engraved with a simple icon
above a phase name (DESIGN, TRANSITION, OPERATION, SUPPORT, REVIEW). Show the ring
once assembled as a closed donut, and once with the segments separated and laid in a
row as headers. Neutral grey background, soft light, isometric, minimal text.
```
## Prompt F — Komplettaufbau (Referenz für Proportionen)
```
Wide isometric technical render of a fully assembled LINEAR tabletop game on a
neutral surface: square color-coded tiles connected into a long straight track
left to right through five color zones (blue, orange, green, teal, purple); two of
the zones (green and teal) sit side by side with two curved arrows forming a small
loop between them; three upright arch gates stand on the track; small meeple figures
placed at the gates; round single-sided activity discs sit in the tile sockets with
a couple lifted out leaving empty sockets; one cylindrical token with an
upright card stands in a socket; at the right end two exit arrows lead off the board.
Matte PLA materials, soft studio lighting, clean and diagrammatic,
proportion-accurate, minimal text.
```
## Prompt G — Gesamtaufbau, 40 Einzeltiles (Tisch-Optik)
> Hinweis: Bild-KIs zählen nicht zuverlässig — die exakte Tile-Zahl ist über
> [`board-layout.svg`](board-layout.svg) garantiert. Dieser Prompt liefert die
> **Optik/Stimmung**, nicht die exakte Anzahl. Raster explizit vorgeben erhöht
> die Trefferquote.
```
Isometric high-angle photograph of a complete modular tabletop board on a large
wooden meeting table, spanning about 1.2 meters. The board is assembled from many
small individual square puzzle tiles interlocking via tab-and-slot edges; each tile
is one lifecycle step. Tiles are color-grouped into five phases laid out as fixed
grids: DESIGN (blue) 4 tiles, TRANSITION (orange) 12 tiles with three of them marked
by a small upright arch gate, OPERATION (green) 7 tiles, SUPPORT (teal) 11 tiles,
REVIEW (purple) 6 tiles. Each tile has a round recessed socket holding a flat
single-sided disc; a few discs are lifted out leaving empty sockets. Between the green and teal phases two curved arrows form a
small loop; two exit arrows leave the purple phase at the right. A cylindrical token
with an upright card stands in a socket at the start. A coffee mug and notebook give
scale. Soft daylight, matte PLA surfaces, clean modern design, large phase labels
only, minimal small text.
neutral surface: a long left-to-right track made of round 100mm pucks laid loosely in
a line through five colour zones (blue, orange, green, teal, purple); two zones
(green and teal) sit side by side with two curved arrows forming a small loop between
them; three of the pucks are RED (gates); each puck has a ring of seven figure wells
and a central round label. Small meeple figures stand in the wells of a few pucks and
on a square 2x2 RACI board beside the current puck. A flat "Action Card" lies next to
the current puck. At the left start, five colour segments form a "phase ring" header.
Matte PLA materials, soft studio lighting, clean and diagrammatic, proportion-accurate,
minimal text.
```
---
### Hinweise zum Einsatz
- Prompts AD sind **Bauteil-Referenzen** (für Fertigung), Prompt E zeigt die **Steckmechanik**, Prompt F den **Gesamtaufbau** (lineare Bahn).
- **Prompt B** zeigt die einseitigen, entnehmbaren Plättchen und die freigelegte Verankerung (dort steht der Action-Stein).
- Prompts AE sind **Bauteil-Referenzen** (für Fertigung), Prompt F zeigt den **Gesamtaufbau** (lineare Puck-Bahn).
- Verbindliche Maße stehen in [`materialliste.md`](materialliste.md) und in den OpenSCAD-Modellen — die Bilder dienen nur der Orientierung, nicht als Maßvorlage.
- **Keine Pins/Löcher** an Figuren — sie *stehen* in den Mulden bzw. auf den Markierungen.
- Bei unsauberer Geometrie: Anzahl beschriebener Teile pro Prompt reduzieren.