Doku-Konsistenz 2/4: Visual-Prompts, Karten, Figuren, Quiz, Workshop

- visual-prompts_3d-producer.md + visual-prompts_nano-banana.md komplett auf
  Puck-System neu (Pucks/7 Mulden/Etikett, Gate-Puck rot, 2x2-Aktiv-Feld,
  Phasen-Ring; kein Action-Stein/Gate-Tor/Tiles/Scheiben).
- 03_Karten/README_karten.md: kein Action-Stein-Schlitz, keine Gate-Karte,
  Service-Akte "neben der aktuellen Station", Gate-Anforderungen App-gefuehrt.
- 02_Spielfiguren (README + set-b): Gate-Tile -> Gate-Puck, Mulden statt Standfelder.
- 04_Tablet-Quiz (README + Prototyp): Plaettchen -> Pucks, kein Action-Stein.
- 05_Workshop-Dokumentation: Unklar-Marker auf den Station-Puck.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Visual Prompts — Nano Banana (Gemini Image)
Bild-KI-Prompts für die wichtigsten Spielelemente und die Gesamtsicht des
SLC-Workshop-Tabletops (Stand v0.6). Englisch formuliert (beste Ergebnisse),
SLC-Workshop-Tabletops (Stand v0.5-Hardware). Englisch formuliert (beste Ergebnisse),
deutsche Überschriften zur Orientierung.
**So nutzen:** Den **Style-Vorspann** vor jeden Einzelprompt setzen, damit das Set
@ -13,10 +13,11 @@ einheitlich wirkt. Pro Bild ggf. „16:9" / „top-down" / „isometric" anpasse
> `Clean, premium tabletop board-game product photography. Matte 3D-printed PLA parts,
> friendly chunky stylized shapes, no thin fragile parts, NO pins or plug holes
> (pieces simply stand on flat bases). Cohesive collectible set. Neutral light-grey
> studio background, soft diffused studio light, gentle shadows, high detail, crisp
> focus. Subtle Freiburg city accent (red/white). Phase colour code: Design = blue,
> Transition = orange, Operation = green, Support = teal, Review = purple.`
> (pieces simply stand on flat bases / in shallow wells). Cohesive collectible set.
> Neutral light-grey studio background, soft diffused studio light, gentle shadows,
> high detail, crisp focus. Subtle Freiburg city accent (red/white). Phase colour
> code: Design = blue, Transition = orange, Operation = green, Support = teal,
> Review = purple.`
---
@ -24,84 +25,78 @@ einheitlich wirkt. Pro Bild ggf. „16:9" / „top-down" / „isometric" anpasse
```
A 3/4 isometric hero shot of a complete educational tabletop game laid out on a
table: a LINEAR track of 100mm square modular tiles connected by puzzle-tab edges,
each tile in its phase colour (blue, orange, green, teal, purple) with a round
recess in the centre. On several tiles sit round blank discs topped with small
round printed labels. One upright cylindrical "action token" stands on a tile,
holding a vertical card. Beside it a flat rectangular RACI board with four outlined
fields labelled R, A, C and I, with several chunky 50mm miniature figures standing
in the fields. At three points an arch-shaped "gate" stands plugged into a square
gate tile in a distinct colour (a small engraved decision icon — arrows + question
mark — in its centre), surrounded by a ring of figures. A small printed dossier
sheet ("Service-Akte") with little artefact cards
lies to the side, plus a few round decision coins. Miniatures are colour-coded by
role category (gold, deep bordeaux, blue, grey, white, and green team figures).
Wide composition, cohesive matte PLA set, soft studio light, premium look.
table: a LINEAR track of round 100mm pucks laid loosely in a line, each puck in its
phase colour (blue, orange, green, teal, purple) with a ring of seven shallow figure
wells and a small round printed label in the centre. Three of the pucks are RED
(gates) with a decision icon on the label. Beside the current puck a flat square RACI
board with four outlined fields in a 2x2 grid labelled R, A (top) and C, I (bottom),
with several chunky 50mm miniature figures standing in the fields and in the puck
wells. A flat "Action Card" lies next to the current puck. At the start of the track,
five colour segments form a "phase ring" header (DESIGN/TRANSITION/OPERATION/SUPPORT/
REVIEW). A small printed dossier sheet ("Service-Akte") with little artefact cards lies
to the side, plus a few round decision coins. Miniatures colour-coded by role category
(gold, deep bordeaux, blue, grey, white, and green team figures). Wide composition,
cohesive matte PLA set, soft studio light, premium look.
```
## 2. Phasen-Tile + Blanko-Scheibe mit Aufkleber
## 2. Station-Puck mit Etikett
```
Close-up product render of a single 100x100mm square game tile in matte PLA with
rounded corners and puzzle-tab edges, coloured in one phase colour (e.g. blue), a
round 60mm recess in the centre. A blank round 60mm disc sits flush in the recess,
its flat top carrying a round printed sticker label with a short activity code and
title. A second blank disc with its round sticker lies beside it. Emphasis on the
modular tab connection and the re-stickerable blank disc. Neutral grey background,
soft light, shallow depth of field.
Close-up product render of a single round 100mm game puck in matte PLA in one phase
colour (e.g. blue), about 6mm thick, chamfered top edge, slightly recessed top face.
A ring of seven shallow round wells (~22mm) near the rim, each able to hold a
20mm-based figure. In the centre a flat shallow recess holding a round printed sticker
label (~37mm) with a short activity code and title. Emphasis on the figure wells and
the re-printable central label. Neutral grey background, soft light, shallow depth of
field.
```
## 3. Action-Stein (Szenario-Träger)
## 3. Szenario / Action Card (kein Spielstein)
```
Close-up of a single upright cylindrical game token in matte light PLA: a slim body
on a wide round flat base for stability, with a vertical slot on top holding an
upright rectangular "Action Card" (portrait, ~60x90mm) that shows a scenario. The
token stands inside the round recess of a coloured tile. Three-quarter view,
emphasis on the standing card and the stable wide base, premium board-game
photography, neutral background.
Close-up of a printed portrait "Action Card" (~60x90mm) showing a scenario, lying
flat on the table right next to a coloured round puck. A couple of miniature figures
stand in the puck's wells to mark "we are here". No upright token or stand — the card
simply lies beside the current station. Three-quarter view, premium board-game
photography, neutral background, soft light.
```
## 4. RACI-Fläche (Aktiv-Feld)
## 4. RACI-Fläche (Aktiv-Feld, 2×2)
```
Top-down render of a flat rectangular PLA board (about 236x74mm) divided into four
clearly outlined square fields, each engraved with a single big letter: R, A, C, I.
The R, C and I fields each show four shallow round stand-markings (2x2); the A field
shows ONE single central stand-marking, subtly highlighted in red. Several chunky
50mm miniature figures stand on the markings: two in R, exactly one in A, three in
C, the I field empty. Figures are colour-coded by category. Clean, instructional,
Top-down render of a square flat PLA board, about 130x130mm, divided into a 2x2 grid
of four clearly outlined fields, each engraved with a single big letter: top row R
and A, bottom row C and I. The R, C and I fields each show four shallow round
stand-markings (2x2); the A field shows exactly ONE central stand-marking. Several
chunky 50mm miniature figures stand on the markings: two in R, exactly one in A,
three in C, the I field empty. Figures colour-coded by category. Clean, instructional,
neutral grey background, soft even light.
```
## 5. Rollen-Figuren (Set, 6 Kategorien)
```
Group product render of a set of stylized matte PLA board-game miniatures, each
about 50mm tall standing on an identical flat round ~20mm base (no pins), chunky
friendly proportions with a tiny role attribute (crown, magnifying glass, headset,
hard hat, shield-with-padlock, drafting compass, shipping crate, official sash).
Arranged in rows by colour category: gold (governance), deep bordeaux
(stakeholder/owner-environment), blue (management), grey (operatives), white
(external). Plus three GREEN "team" figures where THREE small figures share ONE
round base (clearly a team, not a single role). Cohesive collectible set, neutral
grey background, soft studio light, isometric, minimal engraved abbreviations on the
bases.
Group product render of a set of stylized matte PLA board-game miniatures, each about
50mm tall standing on an identical flat round ~20mm base (no pins), chunky friendly
proportions with a tiny role attribute (crown, magnifying glass, headset, hard hat,
shield-with-padlock, drafting compass, shipping crate, official sash). Arranged in
rows by colour category: gold (governance), deep bordeaux (stakeholder/owner-
environment), blue (management), grey (operatives), white (external). Plus three GREEN
"team" figures where THREE small figures share ONE round base. Cohesive collectible
set, neutral grey background, soft studio light, isometric, minimal engraved
abbreviations on the bases.
```
## 6. Gate-Tile mit eingestecktem Gate
## 6. Gate-Puck (rot) mit Versammlung
```
Three-quarter render of a square game tile in matte PLA in a distinct gate colour
(reddish/dark, clearly different from the phase tiles), same 100mm size as the
activity tiles. In its centre a small engraved "decision" icon (three arrows
fanning upward out of a circle with a question mark) — no text. Eight shallow round
stand-markings arranged in a ring around the icon. An arch-shaped "gate" piece is
plugged into the tile via two pegs near the front edge so it stands upright; the
gate arch has a thin slot on top holding a small reference card. A few chunky 50mm
miniature figures (gold and blue) stand on the ring markings as a committee
gathering at the gate. Neutral background, soft light, emphasis on the plugged-in
gate and the "committee gathers to decide" idea.
Three-quarter render of a round 100mm game puck identical in shape to the activity
pucks (seven figure wells, central label) but moulded in RED matte PLA to mark a
decision gate. The central round label shows "G1" with a small decision icon (three
arrows fanning out of a circle with a question mark). Several chunky 50mm figures
(gold and blue) stand in the wells as a committee gathering at the gate. Neutral
background, soft light, emphasis on the red colour and the "committee gathers to
decide" idea.
```
## 7. Service-Akte (Artefakt-Tableau)
@ -115,22 +110,24 @@ Some slots carry a small "Gate required" badge. Clean infographic-meets-board-ga
look, neutral background, soft even light, crisp legible layout.
```
## 8. Gate-Tor & Entscheidungs-Chips (optional)
## 8. Phasen-Ring (Übersicht ↔ Köpfe)
```
Product render of an arch-shaped "gate" game piece in matte PLA (doorway form, two
flat feet, a thin card slot across the top holding a small gate card), with two
small pegs underneath for plugging into a tile. Next to it four round 30mm decision
coins with engraved symbols labelled "Go", "Go mit Auflagen", "Zurück", "Ablehnung".
Neutral grey background, soft studio light, clean tabletop product photography.
Product render of a colour-coded "phase ring": a flat donut (about 180mm outer, 84mm
inner, 6mm thick) split into five 72-degree segments in the phase colours (blue,
orange, green, teal, purple), each engraved with a simple icon above a phase name
(DESIGN with a document+pencil, TRANSITION with a rocket, OPERATION with gears,
SUPPORT with a headset, REVIEW with a magnifier+check). Shown once assembled as a
closed ring and once with the segments separated as row headers. Neutral grey
background, soft studio light.
```
---
## Hinweise für konsistente Ergebnisse
- **Keine Pins/Löcher** an Figuren — sie *stehen* auf flachen Sockeln/Markierungen.
- **Keine Pins/Löcher** an Figuren — sie *stehen* in den Mulden / auf flachen Markierungen.
- **Figur ~50 mm hoch, Sockel Ø 20 mm**; Teams = mehrere Figuren auf einem Sockel.
- **Scheiben sind blanko**, Text/Farbe nur auf dem **Aufkleber**.
- **Pucks sind blanko**, Text/Farbe trägt das **Rundetikett (Ø37)** in der Mitte.
- **Kein** Action-Stein, **kein** Gate-Tor, **keine** eckigen Tiles — Gate = roter Puck.
- Farben dürfen leicht variieren — wichtig ist die **klare Unterscheidbarkeit** der Kategorien/Phasen.
- Für Variationen: „top-down", „isometric", „macro close-up" oder „16:9 hero" ans Prompt-Ende setzen.
```